Description This is a 4 player skirmish map set in yellowzone condintions. The map was originally
designed for the final in a office tournament at my company! The biggest challenge
was to get:
* Balance 100%
* General looks and feel
* Playability
Each player starts of with a small/medium size green and blue field that grows in
patches. There are also 3 green fields to expand to, to boost income! So now you will
ask why expand? Well there is plenty of additional income throughout the map in the
form of spikes and silos, so ultimately if dont explore you will find yourself
searching for money very quickly and this will cost you the game. There is also
garrisons at key points for you to defend or arrass your opponent/s, guard towers
will play a big role since their health is bit higher than normal!
As stated before the aim was to get the map extremely playable, but to go allong
with that is the look and feel that is very much up to par with the yellowzone
feel and conditions! Yellowzone and redzone ground effects are used to add life
to the map. The map is surrounded by tiberium chasms, trees, bushes, rocks, white
fog and freaky sounds rounds of the map!
This map is for has been addapted for normal skirmish play with all ai's working.
NOTE: This map is only for Kanes Wrath!