Z-saber


Box art for Z-saber For: Star Wars Jedi Knight: Jedi Academy
Size: 578.82 KB
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Description
When someone makes something and sends it in, you kind of expect it to be somewhat complete, don’t you? Shouldn’t an author wait until something is completely done before releasing it, rather than release it for the impatient people who would prefer something early if it’s halfway done, rather than wait and get the whole thing. This mod is the case where the author released it before it was totally done.

These are supposed to be from MegaMan Zero…And there’s the ‘Omega Blade’, ‘Z-Saber’, and ‘Recoil Rod’. Let’s start out with the ‘Recoil Rod’. First off, it has no texture on it – at least one that works. One is included, but it doesn’t apply. Secondly, the blade is strange. I don’t know where it’s supposed to be, or if it is even supposed to have one! If it’s not supposed to have one, it should be turned off – the blade and the trail. This applies to the Omega Blade and Z-Sabers as well.

The skinning on the Z-Saber and Omega Blade models was…simple at best. From what I could see, it was just a bunch of grey. Not much was skinned on. The biggest difference between the two blades was the blade color – again, saber trails should be turned off. But the big thing here is to release something when it’s done, not halfway done. It also shows that things that should be thoroughly tested [i]with[/i] a clean base folder. So actually completing things, and testing, is a very important thing with mods. But for you MegaMan Zero fans out there, you might like this. I find it technically lacking, due to the limits of the q3a engine. Although, I do complement the author on rotating the model so that the blade would go with the swing, so kudos for that. (aka the edge is in line with the swing). Anyways, if you like it, download, and if you don’t…then don’t!

~Zach
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