JK-Launch Mod Manager


Box art for JK-Launch Mod Manager For: Star Wars Jedi Knight: Jedi Academy
Size: 2.83 MB
Rate this skin:
Downloaded 537 times
JK-Launch Mod Manager, download JK-Launch Mod Manager free, free JK-Launch Mod Manager skin download, free download of JK-Launch Mod Manager skin for Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy free skin JK-Launch Mod Manager download, download for free JK-Launch Mod Manager Star Wars Jedi Knight: Jedi Academy, free download full skin JK-Launch Mod Manager, direct download link JK-Launch Mod Manager, download JK-Launch Mod Manager skins
full download JK-Launch Mod Manager Star Wars Jedi Knight: Jedi Academy, Star Wars Jedi Knight: Jedi Academy JK-Launch Mod Manager, free Star Wars Jedi Knight: Jedi Academy skins JK-Launch Mod Manager, JK-Launch Mod Manager direct download free, JK-Launch Mod Manager download for free, JK-Launch Mod Manager Star Wars Jedi Knight: Jedi Academy download link, free download Star Wars Jedi Knight: Jedi Academy JK-Launch Mod Manager, JK-Launch Mod Manager skin, Star Wars Jedi Knight: Jedi Academy skinning
Description
My my, what a jump. For those of you who use and/or keep track of this mod, our last version was 5.02.

Thankfully, a change list was included in the .zip, and as such, I shall quote the changes, and allow you all to decide for yourselves.

Note: This starts at 5.03. For 5.02's changes, see the author's other files.

V5.11
> Setup and Add new mod tabs redesigned.
> Additional error control added for JO and JA folder detection.
> Icon displaying JK gametype now in top right corner.
> Setup file not putting files in correct folders fixed.
> Running JK on XP should now give it focus correctly.

V5.10
> Problem when base mod is double-clicked and there is nothing there fixed.
> Problem with opening a mod and list is empty fixed.
> Menu item for running 'PAK' program now reads 'PK3'.
> Edit Command List and Edit Level List now working correctly (wooops! :-).
> Some minor cosmetic improvements.
> 'Close JK-Launch when JK is run' now loads setting correctly.
> Bug with adding new patch (Type mismatch) fixed.

V5.09
> Completely redesigned the base mod tab so that each mod (active or inactive) is displayed in one list.
> List now displays an icon of a lightsaber that changes depending on the status of the mod.
> Sounds added to activation and deactivation of mods.
> "assets" files can now be moved but a message is displayed asking the user if they are sure.
> New way of activating and deactivating mods (by a rename instead of a move) which is a lot quicker.
NOTE: If you have previously used the program you must either move all the mods in your 'inactive' folder (under "gamedata\base") to the base folder, or use a previous version to activate all mods before the new version will see them.
> Double-clicking on a file under 'Add New Mod' opens it.
> New button under 'Run' that allows the user to see the command line that gets executed when JK is run (and copies it to the clipboard).

V5.06
> Error control and messages now displayed upon changing game type if jasp.exe or jk2sp.exe not found in selected folders "gamedata" sub folder.

V5.05
> Changelist (this file) added to help menu.
> Config loading changed.
> Due in no small part to my own way of naming things it seems many thought this program was something meant for game updates instead of mods, so all references to 'patches' have been changed to 'mods'.

V5.03
> New system for loading/saving and displaying text files (now has a 500kb limit).
> New help file.


- Averus Retruthan
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments