Description Showcases John Carmack\'s early version of the Megatexture technology which lies hidden in the Doom 3 engine based games. It serves as a proof of concept.
Create and Render Megatextures up to size 16384x16384.
Disk reads is synchronous.
The Megatexture is a 4096x4096 Megatexture (to keep download size small) on a simple terrain with 6552 triangles.
CVars:
- r_showMegatextureLabels - Show resolution bands
- r_showMegatexture - Show clipmaps
- r_skipMegatexture and r_skipMegatextureLevel is broken