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Description I've got to hand it to Culvar, at least this file's certainly different. I had no idea what was going on or exactly how the premise made sense (even in context of the readme), but after finding two different submissions of the default munged map in our submission cue by [i]two different people[/i], different is definitely good.
This map loads two different .wld files for its two eras, so CW era is played on, basically, the stock Geonosis map. It's got - once again - clones vs. Imperials (I don't know why this happened so often, apparently, it's as though half of the GAR decided to ignore Order 66). It looks like Geonosis, it plays like Geonosis, the only real difference is some vehicle switcharounds and the upped unitcount. Not sure the latter was a good idea as it slowed things down, FPS-wise.
GCW era is on a large, fairly nondescript map. I think I can guess at the idea the creator might have had in his head, but there's not much polish to it ingame. It uses the default munged ground and sky textures (which always get a thumbs-down from me, especially when used as they are here), but there is a lot of terrain variation and there are copious placements of objects.
What really gets me are the sides. They don't really seem to make sense. I get that the author had some kind of concept for a story-ish thing going on, but the sides are fairly random. Rebel engineer, clone trooper, Jedi vs. Jedi, imps, etc. I guess it could make sense in a rebel/rogue clones alliance vs. Imperials theme, but the sides felt really patchwork and strange.
Definitely not the best map, but it's certainly not the worst (and it definitely helps its appearance in my eyes having been reviewed after those default maps). Give it a try if you want to see what having one map with two different .wlds is like (note that this makes the download excessively large).