Alderaan, download Alderaan free, free Alderaan map download, free download of Alderaan map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Alderaan download, download for free Alderaan Star Wars: Battlefront II, free download full map Alderaan, direct download link Alderaan, download Alderaan level
full download Alderaan Star Wars: Battlefront II, Star Wars: Battlefront II Alderaan, free Star Wars: Battlefront II maps Alderaan, Alderaan direct download free, Alderaan download for free, Alderaan Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Alderaan, Alderaan map, Star Wars: Battlefront II levels
Description This is yet another forest map by bobfinkl, this time set on the planet Alderaan. The environment consists of a forest surrounding a lake, with points of interest including a village and a swamp. While its not the most original environment ever, the author has done a very good job at creating a cohesive environment with a good atmosphere (as he has done in previous maps). A nice touch is the skydome showing mountains and a distant city, perhaps the one seen very briefly in Episode 3.
Modes are Conquest and modded Conquest (with custom sides, somewhat confusingly it uses a flag mode icon)? Stock conquest is the usual, and appears to work fairly well - I didn\'t see any AI running into walls or trees at random or trying to walk across the bottom of the lake.
Modded conquest uses bobfinkl\'s custom sides, which are simple but fairly unique. The main difference between these and the stock/most custom sides is the weapons do much higher damage, reminiscent of sides by modders such as Fingerfood and Bantha55.
*Slight RantBegins*
The reason this sort of gameplay works well in games like Call of Duty and rarely in battlefront is very simple - BF2 AI have about the same amount of tactical programming as my toaster. They run straight into open spaces and rarely bother to take cover. High damage gameplay works well on some maps, but on big open maps it tends to lead to gameplay along the lines of \"spawn-runrunrunrunrun-shoot twice get shot die-spawn-runrunrun-etc).
*Slight Rant Ends*
With the high number of trees and boulders in this map however, it works fairly well, and could work even better if the author put in some more \"cover\" hintnodes so the AI would take cover more be less inclined to run straight into a glowing plasma bolt death (seriously at one point I gunned down about 30 AI from one spot of cover because they just kept running at me en masse). The classes seem pretty fairly balanced out, the sides are pretty original, its at least worth a try even if high damage gameplay isnt your cup of tea.
Bugs seem few and far between, the only one I noticed was some incorrect or missing uk_english localisations (not sure if US english has these).
Overall its a good map with an interesting alternate set of sides. Give it a go!