ats academy


Box art for ats academy For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 5.87 MB
Rate this map:
Downloaded 458 times
ats academy, download ats academy free, free ats academy map download, free download of ats academy map for Star Wars Jedi Knight 2: Jedi Outcast, Star Wars Jedi Knight 2: Jedi Outcast free map ats academy download, download for free ats academy Star Wars Jedi Knight 2: Jedi Outcast, free download full map ats academy, direct download link ats academy, download ats academy level
full download ats academy Star Wars Jedi Knight 2: Jedi Outcast, Star Wars Jedi Knight 2: Jedi Outcast ats academy, free Star Wars Jedi Knight 2: Jedi Outcast maps ats academy, ats academy direct download free, ats academy download for free, ats academy Star Wars Jedi Knight 2: Jedi Outcast download link, free download Star Wars Jedi Knight 2: Jedi Outcast ats academy, ats academy map, Star Wars Jedi Knight 2: Jedi Outcast levels
Description
This map seems to be strongly inspired by the Jedi Temple on Yavin, showing some features very similar to the original JK2 map. It also uses the same texture set, although I never thought that texture set looked particularly good on Raven's original maps, much less any custom map I've ever seen. They're just in desperate need of a game that supports bump mapping is all.

This map is very blocky, as was the original Yavin map. I do think this map could potentially benefit from some architectural variance, however, as it definitely gets that square feeling that most early-career maps get. The majority of the map is set indoors, featuring various rooms of different functions. One room has an interactive function that moves a wall to reveal a hidden... something, whose purpose I'm not sure of. Another room seems to feature a bar of some kind with what seems to be a dance floor. There's also a dueling room where duelers can enter the ring and force up a glass cage, so to speak. I had a bit of trouble getting back [i]out[/i] of the ring, though.

My biggest complaint about this map was the lighting, as I don't think I saw a single light source in the map (with the exception of the outdoor bit). This gives the map that 1998 feel where game developers didn't seem to feel the need to include light fixtures in their maps to suggest that illumination isn't magic. In any case I'd just recommend that the authors go over the map and do a fixer-upper. Clean up the architecture a little, add some light sources, and I think it'll be 100% improved from its current state. Remember, proper lighting can make an otherwise drab map much nicer!

[b]Bot Support[/b]: No
[b]New Models[/b]: No
[b]New Textures[/b]: No
[b]New Music[/b]: Yes

~Inyri
[b]
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments