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Description And here comes a swift update, dropping down from the rafters... like a bat! :o
Well, maybe not, since it's been in the inbox for four days. Ehehehe... sorry!
Anyway, you've seen this map before, no doubt, in various forms, so you'll already know what I'm about to summarise. A large basin containing a derelict city, with the ruins hiding strategic points which can be used for cover as well as various jammy strategies - chokepoints and flanking being my two fave strategies at the moment - and the obvious thing is that it looks quite pretty.
There's two ways into the city, depending on where you spawn - through the main gate, or in the relatively unfortified back door. The two different types of the map determine which, something I found rather nice. Choices, choices, etc. Possibly the better aspect of this map is the lack of tank rush capability. Vehicles tend to be too big to maneuver en masse, which is a very welcome element for me. Down with tank rush, up with strategy! :p
So, yeah. You get the point. It's a good map. Could be better, but on the flip side it could be far, [i]far[/i] worse. I'd personally make the layout a little less neat-and-tidy. A few dead ends, for instance, or some geographical advantages maybe? And definitely a few locations for the cunning commander to spring a trap on his/her oblivious victims. ;)
If you liked the other versions, or just want something based in a city, this isn't going to disappoint you. Not by a long stretch. Score one for [url=http://dawnofwar.filefront.com/developer/Pileot;27180]Pileot[/url].
And if the screenshots look truncated... that's because they are. Had to trim them from the funky widescreen dimensions back down to plain ol' 1024x768. Sowwy.