Conflicts in Space


Box art for Conflicts in Space For: Empire at War
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Description
Conflict in Space: New Units (V4)


[INSTALLATION]

Simply run CIS_V4.exe
Make sure that proper folder is entered!
Patch 1.04 or 1.05 is required!

Run \'Conflict in Space.bat\' to start the game. You can find it in your \'Star Wars Empire at War\\GameData\' folder. You can also use provided icon (cis_icon.ico) to create a desktop shortcut.


[NEW UNITS IN V4]

Empire
* Death Star II - battle station capable of destroying enemy ships with 1 shot; requirements: tech level 5, level 5 space station, planet Kuat or Endor
* Titan Cruiser - heavy Imperial cruiser, 2 times larger than ISD; requirements: tech level 4, level 4 space station, shipyard planet (Kuat, Mon calamari, Sullust or Fondor)
* TIE Defender - advanced Imperial fighter, armed with laser cannons, ion cannons and warhead launchers, hyperspace capable; requirements: tech level 4, level 2 space station
* TIE/D automated fighter - droid fighter, slightly better than standard TIE; part of the space station level 3-5 garrison
* ARC-170 - multirole fighter armed with laser cannons and proton torpedoes; carried by Acclamators and Venators
* TIE Fighter (available on ground battles) - Snow Speeder\'s counterpart, less effective against ground troops but deadly to speeders; requirements: tech level 3, light vehicle factory

Rebel
* Mediator Cruiser - the largest and most powerful Mon Calamari warship, carries A-Wing and B-Wing squadrons; requirements: tech level 5, level 5 space station, planet Mon Calamari
* Republic-class Star Destroyer - advanced destroyer, cheaper and more powerful than ISD, population value 3 (most capital ships have 4), carries X-Wing and Y-Wing squadrons; requirements: tech level 4, level 4 space station, shipyard planet
* E-Wing - advanced Rebel fighter, very effective against enemy fighters and bombers; requirements: tech level 4, level 2 space station
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