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*Whistle* Where to start. This is a superb piece of work, it is.
The entire map is based on water. That's right, water. It looks like some post-modern civilization that redirected water in an artsy fashion around their buildings and let it gather under the main drag...I don't know. It looks very cool, it's just hard to describe.
This map offers superb visuals. The colors work out very harmoniously together, the water has a nice shader applied to it, and there are plenty of pillars, doors and random half-broken constructions all over the place. So this raises a question...what used to stand here?
Anyways, you spawn on a circular platform in the center of the map. Somewhat typical, yes, but still effective. There are planty of platforms for you to jump toward, although if you miss, beware. There is no way out of the water, so you simply fall into the pit and never resurface. Some of the platforms are moving up and down near the center.
I really didn't find any downers here...the music is definitely not what I'm used to hearing, and at first it seemed a little out of place, but as the track progressed, I changed my mind. FPS is good, too. The map is a little larger than your average duel map in appearance, but the actual dueling space is much smaller.
This truly is one of ZidZabre's masterpieces. If you play duels, get it now.
New textures: [b]Yes[/b]
New sounds: [b]Yes[/b]
New music: [b]Yes[/b]
New models: [b]Yes[/b]
New scripts: [b]No[/b]