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Description As I've mentioned before, I'm not really a fan of space maps and this map is no exception.
In short, this is a Space Coruscant CTF map that's loaded with capital ships and multiple spawn points. I'm not sure I understand why there are so many Command Posts to spawn from. Some of them are in the corners of the map, far from the action. Some of them are outside of the ships or on top of little asteroid... platform... [i]things?[/i] Some are even inside or on top of enemy ships, which I found unusual. There are so many CP's that if you spawn in a few of them you'll have to wait a very long time for a starfighter to appear, and when one finally [i]does[/i] you'll have to race your team mates to it.
Some additional notes:
-A lot of the capital ships have random items haphazardly thrown around inside from here to there. A lot of the items feel out of place.
-Some of the ship hangars don't have "slow-down" zones or regions (I'm not sure what the technical term is or how you even create these pockets where your ship slows down since I've never done a space map) and that caused me to collide into the walls and blow up.
-I don't quite understand why the file size is so huge. The author must have tossed in a lot of unneeded files when he was putting the map together; perhaps he duplicated the Republic and CIS sides, a fairly common mistake.
In the end the map is pretty tedious and not very challenging. Once I found a path to the capture point that avoided the turbo lasers I basically just did circles and won the game on my own. The AI seemed more invested in shooting each other down than they were in capturing the flag. Meh, it's probably not even the author's fault.