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Description As far as my understanding goes, this is a remake of a JK2 map. I've never seen the original, so I'll give the map a clean slate.
Well, my literary skills are at an all-time low, so rather than doing an editorial-style thingamabob, I'll just break it down into subcategories.
[b]Architecture[/b]
It's simple enough. Some would likely call it "primitive", but hey, it gets the job done. Major problem? There's not enough architecture. The map feels far too open, and the parts that don't are little more than standard room fodder.
The obstruction training room is a decent concept, albeit executed somewhat sloppily. The obstructions sadly make little difference to battle.
Also, it may just be me, but I find the highway segments very out of place. Meh.
[b]Gameflow[/b]
The openness of the map detracts from the gameflow somewhat. It's almost impossible to hit anything with guns because of the range, and saber duels are just boring on such wide open ground. For that reason I feel this map is more for the RP crowd, but they won't even have much to RP on it. Ouch.
[b]Design[/b]
The giant cups and grindrails are a unique feature, I'll give ya that. On the whole, though, the design of the map disappointed me. The wall textures look bad and far too bland, there's little to no variation in anything, and the yellow fog that's all over the place just spoils the whole thing. The Changing Rooms team would probably have a field day. Or maybe Ground Force - this place is too big for interior design.
While I wouldn't go so far as to label this as being bad, it's not going to be to everyone's taste. In fact, I predict that it will only really be preferred by the people it was made for. There just isn't enough overall content in it to allow it to be good for general purpose usage.
~ Kouen
[b]Bot Routes:[/b] No
[b]Custom Music:[/b] No
[b]Custom Sounds:[/b] No
[b]Custom Textures:[/b] Yes