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Description The 1.1 version of "Daska: Desertscape," by CressAlbane, is very similar in many ways to the [url=http://starwarsbattlefront.filefront.com/file/Daska_Desertscape;107953]first version.[/url]
The design remains essentially the same, but I couldn't tell for sure whether it had been compacted or had more props added or something (or perhaps I just spawned on a different side of the map every time?), but it "felt" different from the first in terms of the playthrough. Whatever was changed (if anything, perhaps I am just losing it) seems to have tightened up the gameplay a little bit, which helps.
What was odd was seeing some of the more glaring errors from the first version left unfixed. There are still large parts of the terrain with either a blank texture or a very highly tinted texture. This doesn't really look too hot. The sky remains unchanged, and in my opinion (and as I stated before) it could use some changing.
There were some notable bugfixes this time; I didn't notice any floating props and I did notice the fact that I could play a GCW match. However, there was one little tweak I might mention (and I don't know if this was part of the last version) - you included a full rep.lvl (and repshell.lvl, which is never necessary for just an addon map) for no purpose I could discern. The units remained virtually unchanged (some localization changes and some locals added to the teams), and I couldn't pick out a reason why the map would be bloated up in size just for what I saw. Perhaps I missed something.
In any case, this does represent a step in the right direction, although the map certainly needs some work before it is completely polished.