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Description =_o I will say that I am not a Star Wars buff, but I do know a little about Dathomir. It sounds like a cute place =_,= but I haven\'t gotten around to dominating it just yet. If this map represented a \"castle\" on Dathomir, then I don\'t think I would even put forth the effort.
This map presented to the altar had too many negative points. The only possible good points I could mention off the top of my head was the use of the interesting statue, the transparent platfrm, the decent skybox choice, and the green light texture. Otherwise, the map was too damn HUGE for a duel map. Even the Lady Forge was quoted of saying:
[quote]It\'s like... a castle for giants.[/quote]
The main support of this was mainly the stairs. They were enormous, much taller than the player. Not very stairly, one could say. The walls had the same problem. You couldn\'t really see over them.
Another less trifling point, though negative nonetheless, was the quality of the background music. The music itself was nice, but the quality was rather poor.
There were archway doorways that were present on the turrets of the castle, but they were FAKES =_O+ Averus was most displeased to see this. It\'s like one of those cartoons where the tunnel is fake and you get smacked in the face with pain.
The final most aesthetic problem was mainly the wall texture. Dathomir sounds like a place that shouldn\'t have sleek white walls. However, given that this texture reflects the author\'s \"view of Dathomir\" I will not chastise him....yet =_=.
My final verdict? I recommend a proportion downsizing, music swap, and maybe switch out a couple textures. Keep the statues. They shall suffice nicely =_,=
New Textures: Aye
New Music: Aye
Secrets to plunder: Nay
Bot Support: Nay