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Description This third version of TheGoose's Felucia map, and, like its [url=http://starwarsbattlefront.filefront.com/file/EP3_Felucia;111173]predecessors[/url], it has a few issues.
By and large it is mostly just Pandemic's Felucia. It has been expanded to use extra terrain and add extra command posts (as well as a few Mygeeto buildings), but the biggest change is that there are different sides added.
Speaking of the sides, I know that the previous review had a quibble with the fact that two of the CIS classes seemed very similar. I would have loved to try and follow up on this - really - but I was unable, as the author has made it inexplicably unavailable to play on the CIS's side.
Other than that, I, personally, feel like I could have written the exact same review as I did last time - very little of the issues mentioned in the 2.0 review were addressed (which themselves were mentioned also in the 1.0 review). I think maybe some AI pathing issues were addressed? I cannot be sure, but that's a plus if it is in fact the case. While I don't like being overwhelmingly negative, it's very frustrating seeing the same thing posted again and again when I've taken the time to write up a neat little bug list in prior reviews.
In the hopes that the author will be able to learn a little from his experience, I'll go ahead and compile a list of errors I saw this time around:
[list][*]weapons missing localization (at least one)
[*]weapon HUD tags missing (at least one)
[*]extra misplaced HUD element added (top bar)
[*]glitchy animation for REP hero
[*]uncaptureable CP
[*]floating objects
[*]missing damage regions
[*]blocky terrain (this may have been addressed somewhat, but some hills are still inconsistent with stock parts of the map)
[*]no map boundary
[*]missing textures (REP forward command center CP)
[*]mis-placed/overlarge CP capture region[/list]
As some minor opinions I might posit as well - I'm still not a huge fan of just making a map directly from a stock map. However, this of all stock maps isn't a great choice, because as it is it gives a poor FPS to me, even on lowest graphical settings. The vast majority of all maps (stock or mod) are optimized much better than this. Also, with a number of textures there was a highly noticeable over-sharpening - using the sharp mask too much is never preferable (although of course "too much" is debatable), but on Felucia - a planet that already has very vivid colors - it's simply unnecessary.
As a side note, because there was very little changed from the past version, since the author didn't submit his own screenshots, and since I would prefer not to have to defend my bug reports against accusations of "lies," I went ahead and added my own screenshots. They are not representative of the map as a whole, so keep in mind that if you want to see more glamorous pictures of the map it may be wise to view older versions and their pictures.