Final Fantasy: The End of Time


Box art for Final Fantasy: The End of Time For: Star Wars Jedi Knight: Jedi Academy
Size: 16.18 MB
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Description
Awright, you FF fanboys, stop your drooling. This isn\'t actually a Final Fantasy map. Why did the author claim it is? Hell if I know, but I\'m sure there\'s some copyright infringement goin\' on here. >_>

OK, the basic concept of this map is a ruined post-cataclysm city. There\'s a few busted-up buildings, some rubble, and a lot of fires. Yes, the layout really is that simple. It\'s big, though. Big enough to comfortably fit a Z-95 in, provided you can handle very tight cornering.

Several elements caught my attention, but mostly for the wrong reasons.

As soon as I entered the map, I was smacked with a horribly low FPS despite having a brand new high-end Radeon. Didn\'t take me long to find out why, since evidence of it is dotted around the map. There\'s a lack of optimisation going on, most likely because of the map being so open. Texture alignment was another visual problem. There\'s misaligned textures all over the place, and plenty of textures which simply shouldn\'t have been used because they tile far too much on the large surfaces they\'ve been assigned to. I also spotted a few cases where textures haven\'t been wrapped around an object properly, and even one case where a texture had been fitted to a 1:1 ratio on a surface far too small for it. So, the texturing needs work.

There isn\'t really a good gameflow in this map. Part of this is due to the fact that some areas are virtually intraversable, but it\'s mostly because the map lacks just about every single element which would define a map as functional. It\'s definitely one for the roleplayers, although even they\'d be hard pressed to build a scenario around it.

Oh, and a little hint? The music is overkill and doesn\'t fit with the map at all. Next time you should pick music which works with the map, rather than annoys the hell out of everyone who hears it. One Winged Angel isn\'t really all that good a composition, and it definitely has no place in an FPS under any circumstance.

Still, it\'s not too bad a venture into the mapping world, and a good level of technique has been displayed in the creation of the map. It just needs far more work in order to really be of interest to the community as a whole.

~ Kouen

(PS: What the heck is that floating nVidia symbol doing spinning above the map? o_0 )

[b]Bot Routing:[/b] No
[b]Custom Music:[/b] Yes
[b]Custom Models:[/b] No
[b]Custom Textures:[/b] Yes
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