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Description This is a free for all map using three main texture sets: Korriban, Byss, and Tatooine. The first thing I noticed about this map was that it had an appropriate lighting compile. The second thing I noticed is that the lighting was still pretty wonky. Most of the rooms have no legitimate light source and so the shadowing gets to being really strange in some places.
So let\'s get back to the basics. This map consists of many areas, most of which I couldn\'t fathom a purpose for (I\'m talking more like \"what\'s this for?\" when I see a bunch of random cylinders in the room). I guess they must just be the dueling rings the author mentions in his read-me. In any case it\'s a fairly large map and I suspect it would provide for some fairly good gameplay, but aesthetically and stylistically it needs some help.
My first grip is that there\'s a high occurrence of z-fighting all over the map. There was even one stretch of the vent system that was two competing textures. Almost amusingly it seemed the two competing texture were the same texture, just slightly off from each other, so it kind of looked like the floor was moving. In any case this proved to be a bit of annoyance, and I already mentioned the lighting. The other big bug I noticed was one of the walls in the vent system seemed to be caulked instead of textured, so it produced the ever-amusing \'void\'.
As far as style is concerned, it\'s a very blocky map, as are most beginner maps. It attempts a lot of things that a beginner wouldn\'t, though (breakable brushes, teleports [though they don\'t seem to work], etc) so I have to give the author kudos for that. I\'ve mentioned a lot of bugs here, mostly to help the author out with his next maps, so I hope he\'ll take them to heart and give it his all with his next work. I see promise here, but [i]this[/i] map just seems to have a lot of buggy areas that could bring down the fun factor.
[b]Bot Support[/b]: No
[b]New Models[/b]: No
[b]New Textures[/b]: No
[b]New Music[/b]: No