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Description Well here we have a most interesting new map! Here, Kadus Omega, ‘more commonly known as Rin_Mintaka’ brings us his latest work, Kadus Temple.
This map, as he explains in his readme, is a revisit of his previous map, Rin Temple. The map is laid out as, and I presume is intended to be, a clan map. However, fear not, for there are no clan logos, insignia, or anything of the such that I could find, except for a small insignia in what seems to be the Admin chamber. This however appears to be the authors personal insignia, and not related to any clan.
All the main features of a good clan map are here. There is a main hall area, for meetings, three duel rooms, each with a different theme (an aquatic one, one on multiple levels, and a plain simple one) a ‘Jedi Archive’ style room and also a large open battleground area.
I said at the start that this was a most interesting map, and now I shall explain why. The maps architecture is, as most popular clan maps, based around the Yavin style of architecture. However, its not the pure Yavin style that you find on maps like ‘The Academy’ and others. Instead I would describe it as more of a ‘neo-Yavin’ style. This might not make much sense to some people, so let me explain. :P The maps architecture is very simple, with clean simple lines and good use of textures. It is based on the ‘Yavin’ style, and uses many Yavin textures, however, it is like a more modern style of ‘Yavin’. For example, the architecture is simpler, and so is the texture usage. The effect I feel is very nice.
One area that was particularly interesting was the battleground area. There were many unusually shaped blocks placed around the area, which I think looked quite like some art-deco style work of art! :)
As with all maps, there are some things I feel could be improved upon. Mainly, I think in some areas the architecture is a little [i]too[/i] simple. This is nothing major, but I feel areas such as the roof of the archives room needs some more detail, its just a bit too plain. Perhaps some extra texturing or architectural detail would look cool here. Another thing is bot routing. Now this isn’t that important for a clan ‘academy’ themed map, since it isn’t meant to be used as an FFA map, it is meant to have human players on it rather than bots. However, I always feel that putting bot routing in any map just adds that little bit extra polish to it.
Lastly, and this is only a very minor thing that may very well just be down to my personal taste, is the maps music. It is nice music and is quite relaxing, the kind of thing you usually expect on an academy themed map. However, personally it just didn’t feel quite right with this map. However, that’s just me, so you may disagree!
All in all though, a very nice map here. It is a good size and I am sure it will be vary useful to various clans. It is well made, and well textured, and I hope that the author may release another version in the future! :)
[b]Bot Support:[/b] No
[b]New Textures:[/b] Yes
[b]New Sounds:[/b] No
[b]New Music:[/b] Yes
[b]Game Types:[/b] FFA, TFFA