Lugor City


Box art for Lugor City For: Star Wars Jedi Knight: Jedi Academy
Size: 1.55 MB
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Description
AHEM =_= behold, for the Baggiepanted man hath initiated version 2 of Lugor City.

Simply put, as there are few additions, I shall equip the previous review =_=.

[quote]Behold, for now there is what I would call: \"An RP map for Lugormod enthusiasts\"

This map was intended for lugormod, a mod with which I\'m sure at least an okay portion of the community is familiar with. For those who aren\'t, Lugormod is somewhat of a sandbox mod, among other things, and it allows you to spawn in map objects to create an environment of your choosing. Sir Baggiepants has created an environment in which to enjoy this =_=.

As stated in the readme, there are 30 houses in the area, most of which are pretty dull on the outside. I noticed almost immediately that most of the doors do not open. I am not sure if there is a way to override that in Lugormod somehow, but I can certainly tell you it won\'t work in most other mods without noclipping or teleporting. The only door I was able to get open was the cantina, which was predecorated for the most part. Everything else? Nope.

However, if this is taken care of in Lugormod, then by all means, I can assure you that this would be an interesting place to make your own decorated house and maybe do a simple little RP even. Personally, I just wished the houses were a little more creative. Otherwise, not a bad map =_=

LUGORMOD HUMANS, BANDWIDTH PL0x[/quote]

The additions are few and small. Lighting was supposedly tweaked a bit, the cantina door now opens automatically, and now there\'s a race track on the outer rim of the map. Honestly, while I would suggest killing some of that broad grassy space, I think that\'d be perfect for building something interesting, so I digress.

Fork over your bandwidth or I shall hurl Armadillos at you =_=

New Textures: Nay
New Music: Nay
Secrets to plunder: Nay
Bot Support: Nay

- Averus Retruthan
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