Mkems Doom 3 Parody DEMO


Box art for Mkems Doom 3 Parody DEMO For: Star Wars Jedi Knight 2: Jedi Outcast
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Description
I was under the impression that a parody was meant to be funny, but I\'m not seeing any humor here. I also wouldn\'t consider myself an expert in the Doom series, but I was fairly certain that it was some type of horror game -- or at the very least should be scary. I think the scariest experience I had in this demo was every time I killed a Rodian another one popped up behind it! Creepy, I tell ya...

Anyway, this is basically a group of very short single-player maps that are red and have a lot of Grans and Rodians in them. You need to figure out how to get where the automated voices tell you to go, and since I didn\'t have much of a problem with it it\'s obviously not hard enough (I\'m a bit of a dunce when it comes to those kinds of things...). Most of the progression involved a wall exploding to reveal a new pathway once you killed every Gran or Rodian in that particular room.

There are hints in the form of PDAs scattered around, which really seemed more like tooltips to me (when was the last time a tooltip was actually useful?) and I found one secret area, although I wasn\'t looking for them by any means so there might be more than one. When you finish with the last level of the demo it just shoves you back to the beginning so you\'ll have to quit manually when you\'re finished, unless of course you want to play it again.

From a mapping perspective I found it a little bland. There was very little architectural variation, some z-fighting , no light sources that I could see, and I\'m sure the red theme worked in Doom 3 but in JK3 it just gets boring (especially since the map was so bright). I\'d say for a good Doom 3 campaign -- whether serious or satirical -- you need to go back and work on your mapping so that it\'s really a good representation of the Doom 3 style.

[b]New Textures[/b]: No
[b]New Models[/b]: No
[b]New Music[/b]: No

~Inyri
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