Raens World


Box art for Raens World For: Star Wars Jedi Knight 2: Jedi Outcast
Size: 2.38 MB
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Description
Sir_Ryan is back, and this time with a map that is really five maps rolled into one! What we have here is a medley of four of Sir_Ryan's previous maps Battle Facility #2, Battle Area #101, Battle Area #72 V2, Battle Complex v2 and a new addition called the 'Chaos Realm'. Sorry Warhammer Fans, its not related! Rather than write a mini review for every map within this map, or copy paste the original reviews, I think you should go check out his other maps for yourself, and maybe download a few. ;)

All of his previous maps that have been rolled into this map have been somewhat improved with new additions here and there and slightly better lighting and architecture. The various different areas of the map are accessed via secret concealed corridors, which I wasn't able to find whilst testing this. Mind you I never was good with finding secret areas in JKA! This could be a problem for the less patient players out there though, personally I think it would have been more practical to make the entrances to the corridors connecting the different areas a bit more obvious, but that’s just my opinion.

I liked the new 'Chaos Realm' area, since it makes for a very interesting place to duel or have a full out FFA. You need to watch that you don't fall to your death through the empty spaces in the checkerboard floor! The elevators and multi-level nature of this area also make for some interesting challenges. One of my favourite areas is still the Battle Facility #2 one, which reminds me of that level in Mirrors Edge where you get chased around that training area by those 'anti-runner' dudes or whatever they were called.

Overall this is a good map, or should I say multi-map. There is plenty to explore and it would probably be good for clans, since you could have separate groups training in the different areas. I still think that the lighting could be improved though, especially in the inside areas where it is really too bright. I also think adding a bit more 'architectural strength' would be a good idea, since some of the areas have walls that are very thin and they look just too flimsy. Some extra detailing, like buttresses against the walls, or less plain textures would help a lot here.

As I said though, overall this is a good map, but I think it could still use a little more refining to make it even better. If you guys like the look of it, then be sure to give it a download! :)

[b]Bot Support:[/b] Yes
[b]New Textures:[/b] No
[b]New Sounds:[/b] No
[b]New Music:[/b] No
[b]Game Types:[/b] FFA, TFFA

~Nozyspy~
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