Description Significant number of changes and improvements are often made with each new release of NOTD Aftermath. New content is added, while efficient and quality improvements are continuously added. Having said that, here is the newest version of [i]Night of the Dead: Aftermath[/i]...
We are proud to once again present the most recent version of the popular [u]Night of the Dead: Aftermath[/u], for your enjoyment! Alot of glitches have been fixed, and the gameplay has been improved. NOTD: Aftermath is a survival game; It has a steep learning curve and a save system to store Marine Experience. Objectives are relayed throughout the game and the Marines must do their best to complete them while surviving the constant onslaught of horrors.
A little background:
In September 2037, a mysterious viral outbreak in Boston 4 days ago led the city to shut down and the entire state of Massachusetts to be placed under quarantine. Many early Marine Corps elements sent to facilitate the evacuation of the city have been wiped out, detailed by the events of Night of the Dead 2. In the past 36 hours, the US Military finally gained an upperhand and the outbreak was steadily brought under control. With state borders secured, Marine Expeditionary Units have begun patrolling the outlying towns for signs of contamination. Echo Company was one of these fateful units which found itself in the middle of the heaviest concentrations of unknown entities.
[b]Some bug fixes:[/b]
Combat Maneuvers now slows down air units.
Reduced the chances of a rare crash during EM Sphere activation. (Demon12)
'Must target a ward' message changed to 'Must target a mine'. (neorevenge)
Fixed a TOT Mission hotkey problem. (cryowraith)
Fixed a problem with Engineer's Nano Processor. (manze)
Item stacking now works correctly with multiple boxes.
Minimized a problem with idle Zulus.
[b]New Features and Improvements:[/b]
Boot Camp disabled in Single Player Mode. (cryowraith)
Increased body armor weight.
Weight added to more items.
Chordatas now attack mines.
Rifleman limit increased from 7 to 10. (Dronz)
Colt and DE firing sounds are now 3D.