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Description Commander_Fett's "Rattatak: Factory" is a (fairly nondescript) factory/foundry map of small size. It's set on the rocky planet of Rattatak, although it is generic enough that it could be located really anywhere (not that this is a bad thing).
The map itself is a fair map, and if it were made from stock models it might only be slightly above average. However, it is thankfully [i]not[/i] made of only stock models, and as such feels nice and fresh, even as the simple map it is. There are only four CPs (and in fact they may even still be in their original positions), but the arrangement of the map is such that the map flows more like a circle than a plain field.
While it isn't a bad idea to use stock textures to retexture new models, I think it would have been nice to see a little better - at the very least - change of hue, so that the textures didn't look so much like the originals. A bug, as mentioned in the readme, was that the collision on the floor in one location was poor and at times you will fall into the floor (and die). This can be fixed either by simplifying the collision geometry of the model or simply by adding in an extra piece of invisible collision in this location.
Some things I would have liked to see were these: I noticed that there looked like there was an attempt at expansion of the map just below one of team 2's CPs - I could hop down there, too, because the deathregion didn't come up high enough to kill me there. While it would be nice to see this area used, if it is not intended to be used, it would be best if the player weren't able to trap themselves down there. It might also be nice to hear some "factory" sounds in the background.
In any case, this is a nice map and certainly worth a download. Give it a try!