Republic Gunship Down


Box art for Republic Gunship Down For: Star Wars: Battlefront II
Size: 73.71 MB
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Description
[quote]Two Republic Gunships were shot in a big city in the desert. Now the Republic attacks this city. The Republic has to fight against Rebels, which live there.[/quote]
This is the description provided by the author, and it's a pretty succinct description. There were more tips, I think, but not being able to spreche Deutsch, I couldn't quite understand them. In any case "Republic gunship down" is pretty self explanatory.

There are two parts to the map - the Republic landing zone and the (inexplicably) Rebel city. I assume these are generic rebels and not the Rebel Alliance? In any case, you can walk all the way to the city, but the only way to get there effectively is to take one of the LA-ATs over there. Since AI can't land, this means that for the Republic to win, it is heavily dependent on the player. If you're playing as the Rebels, it would seem like you could essentially sit still and let the enemy's reinforcements drain (since they start with a CP advantage).

While it is probably a little too far to get to the city for the AI, once inside the city it's not a bad map - it's set up well using stock assets (although some reskins would have been nice). There is a preponderance of dust in some places, which at least for me caused a framerate drop. It might be helpful to spread the dust use out a little more over the map (or maybe use it in more scarcely-populated areas).

In any case, it is a nice map, although due to the large gap between team one's CPs and team two's CPs, the majority of the work making a conquest battle happen is going to be on the player's shoulders. It wouldn't be a bad thing for a scenario or campaign map, but in a conquest map it might be wise to use a few tweaks to involve the AI a bit more.

-Mav
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