Rhen Var: Sanctuary


Box art for Rhen Var: Sanctuary For: Star Wars: Battlefront II
Size: 45.95 MB
Rate this map:
Downloaded 429 times
Rhen Var: Sanctuary, download Rhen Var: Sanctuary free, free Rhen Var: Sanctuary map download, free download of Rhen Var: Sanctuary map for Star Wars: Battlefront II, Star Wars: Battlefront II free map Rhen Var: Sanctuary download, download for free Rhen Var: Sanctuary Star Wars: Battlefront II, free download full map Rhen Var: Sanctuary, direct download link Rhen Var: Sanctuary, download Rhen Var: Sanctuary level
full download Rhen Var: Sanctuary Star Wars: Battlefront II, Star Wars: Battlefront II Rhen Var: Sanctuary, free Star Wars: Battlefront II maps Rhen Var: Sanctuary, Rhen Var: Sanctuary direct download free, Rhen Var: Sanctuary download for free, Rhen Var: Sanctuary Star Wars: Battlefront II download link, free download Star Wars: Battlefront II Rhen Var: Sanctuary, Rhen Var: Sanctuary map, Star Wars: Battlefront II levels
Description
Xavious's "Rhen Var: Sanctuary" is apparently another one of the maps he's had sitting around but has not had time to polish up and really finish. While it's not perfect in terms of polish, it is a nice map with an interesting setup.

Set on the icy planet Rhen Var, there is, as you might expect, a large snowfield as part of the battle. (These things seem almost to be a prerequisite for snowy maps.) Fortunately, it is done well - with scattered rubble and debris for both cover and ambiance - and it is not [i]all[/i] of the battle. Probably half the map is inside, and it is a pretty well-done interior, comprised of mostly Hoth and Rhen Var props (and an inexplicable but well-re-textured Death Star hallway). All in all, it's a nice balance of interior and exterior battle.

This map also comes set up with a number of different modes - Conquest, Hero Assault, and XL (although it is technically Uber and not XL) for CW, GCW, and KotOR. The notable changes include a CW "hero assault" that is really a conquest between Jedi and droids, and of course the XL mode, which is really Uber (uber conquest).

There aren't a lot of issues with this, although I did think I noticed at one point an AI enemy get stuck under some props at a CP (rendering it temporarily uncaptureable). Also, in XL/Uber, there wasn't enough memory allocated for AI planning and a lot of the AI just stand around at their spawnpoints.

Anyway, if it looks decent, give it a shot.

-Mav
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments