Sith Cellar Duel


Box art for Sith Cellar Duel For: Star Wars Jedi Knight: Jedi Academy
Size: 4.78 MB
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Description
I'm pondering why a Sithese cellar would be chockful of lava. HOW WOULD YOU KEEP YOUR FOOD PRESERVED WHEN ITS MELTING?! =_=

Suffice to say, when I saw the healthy amount of screenshots sent in, I was fooled into thinking this map was bigger than it really was, but it's only two rooms. Yep, a lava pit platform room and an arena room. Very small, and made me sorta just stop and say "That's it?" out loud.

So, how does it fare? Pretty decently, actually. The lava pit room is roomy enough for fighting space, yet precarious enough that one could be flung to their doom. A VERY nice touch with the curved ceiling. Any fool who jumps up and hits the ceiling is almost certain to become one with the molten slag below. The doorway connecting the two rooms is rather elegant, with a ominous frame seemingly holding a large amber stone. The arena is a little more cramped, with torches and the ramp leading downward cutting the combat space significantly. This would be more suited for the fencing style of [file="91118"]OJP,[/file] but a JA+ or BaseJA fight could be performed here, if the combatants are neat enough.

Sound and lighting were probably the only lax departments in this map's presence. Your only sound was the constant crackle of fire from the various lightsources, which honestly wouldn't make total audible sense in this map's case. The lighting was just...pure red. Nothing more, nothing less. A little disappointing, since in reality, both rooms would have normal light, the platform light being a slight brighter from the glow of the lava.

Overall, not a bad first public step into mapping. I would expand this idea as a whole, maybe create a whole Sithese dungeon with various creatures and traps awaiting to ensnare you and end your life. Just a thought =_,=

New Textures: Nay
New Music: Nay
Secrets to plunder: Aye
Bot Support: Aye


- Averus Retruthan
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