Description Given all the feedback on the direction of Tactix. I've made some semi-minor changes to the gameplay. This time around it’s mostly exploits and bug fixing, but there are some new features.
In regards to the special weapons, purchasable support powers, and super weapons, those will all be making a return in later versions.
Most notable changes are as follows:
GDI & NOD Bombers weapon payload's doubled.
LOS (Line of sight) alterations made to several units and base defenses.
Price adjustments to various units.
Shroud clearing radius from tech structures slightly reduced.
GDI Battlebase (Rig) receives Railgun upgrade.
GDI AI will now construct Sonic Shockwave Towers and fewer guardian cannons.
Commando’s won’t de-stealth when planting C4.
Aircraft durability improved against Anti-Air fire from mobile and static attackers.
Bombers do much more damage and affect a larger radius.
Factory Repair Drones (Battlebase included) no longer repair structures.
Expansion Repair Drones no longer repair structures.
Engineer Repair Drones repair both units and structures. *
Scrin Assimilator given a “stealthed” repair drone.
Scrin Shock Troopers Buffed.
GDI Harvester attack bug corrected.
GDI Predator attack bug corrected.
GDI Firehawk Bomb projectile bug corrected.
40 Skirmish/Multiplayer Colors.
Some minor graphical enhancements to projectiles and their respective impacts.
NOD Venom given stealth detection, and improved weapons.
NOD Confessors do slightly more damage than before.
NOD Avatar constructs with only the Beamcannon weapon pre-equipped.
* Engineer Repair Drones are tiered. GDI drones have the slowest repair rate, while the Nod drones have the fastest.