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Description Has anyone else noticed that Battlefront I maps and mods have become much more common in the past month or two? Anyways, this is Ty294's second take on Tatooine: Desert Alliance.
This time around, there's been a bit of change to the Tusken/Jawa side. Rather than just the standard Tusken units, they've been modified to include the different classes (Rifleman, sniper, etc). The special unit boasts a powerful "Anti-Vehicle Rifle." Though it's implied use is, obviously, vehicles, I found that it's very accurate and can kill infantry in a single hit. Not to mention it has a scope. If you so desired, you could camp anywhere and rack up kills without any risk. I'd suggest to the author to make it less potent against infantry in some way to compensate for it's "overpowered-ness."
On the map design itself... I honestly preferred the first version better. There was more ground height variation, there will hills around the map to make it feel less flat, the Command Posts had more unique placement, and the ground texture was better (Though the author commented on that last point, and has plans to fix it for future versions). The Command Posts were placed in a generic diamond shape with one in the middle; a pattern I've seen way too often in maps. The map was very flat, with much less in the way of hills and dunes.
So, in conclusion, this map is an improvement in the way of sides, though a bit of a downgrade from the design quality of the original. Keep working at it, Ty294.