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Description After playing this, I seriously have to wonder what Knights of the Old Republic game elfie911 played, because it sure must have been different than the one I did.
It's supposedly set on Telos, although this is nothing like the Telos I remember. It's also got some kind of "Sith Mercenaries" fighting, which look basically just like republic troops with Han Solo's face. Suffice to say, on a dark map with nearly identical uniforms, the fighting was a bit difficult to discern. And there are also Acclamators flying around? Bwuh?
And then there's the hero mode (GCW conquest). This is pretty terribly unbalanced. One side has a one-hit-kill weapon (which again begs the question, what game did elfie play?), while the other side has weapons that can potentially hurt their own team. Wheee.
The map itself is really far too large; you have to run for quite a while to find a battle. There are also a number of floating objects and a hangar that was rather poorly placed (because it has no polygons on the outside - you can see right through it).
You can tell that the author spent some time working on sides setup, but in the end the over-poweredness of some of the weapons and some uninspired textures don't really help the sides be what they could be. The map itself is also not a bad idea, but it was lacking in the following: workable size, polish (actually fix poorly-placed objects), accuracy to source material (at least check Wookieepedia, please).
I personally really like the KotOR era, and I'm all for seeing new stuff be made in it, but this is a fairly weak addition to the current selection. Give it a shot if you're into KotOR, I suppose.