The Zombie Apocalypse 2: Deader Than Ever, download The Zombie Apocalypse 2: Deader Than Ever free, free The Zombie Apocalypse 2: Deader Than Ever map download, free download of The Zombie Apocalypse 2: Deader Than Ever map for Star Wars: Battlefront II, Star Wars: Battlefront II free map The Zombie Apocalypse 2: Deader Than Ever download, download for free The Zombie Apocalypse 2: Deader Than Ever Star Wars: Battlefront II, free download full map The Zombie Apocalypse 2: Deader Than Ever, direct download link The Zombie Apocalypse 2: Deader Than Ever, download The Zombie Apocalypse 2: Deader Than Ever level
full download The Zombie Apocalypse 2: Deader Than Ever Star Wars: Battlefront II, Star Wars: Battlefront II The Zombie Apocalypse 2: Deader Than Ever, free Star Wars: Battlefront II maps The Zombie Apocalypse 2: Deader Than Ever, The Zombie Apocalypse 2: Deader Than Ever direct download free, The Zombie Apocalypse 2: Deader Than Ever download for free, The Zombie Apocalypse 2: Deader Than Ever Star Wars: Battlefront II download link, free download Star Wars: Battlefront II The Zombie Apocalypse 2: Deader Than Ever, The Zombie Apocalypse 2: Deader Than Ever map, Star Wars: Battlefront II levels
Description [b]Please use the following link to download this file, not the link given to you by the \"Download Now\" button[/b]
[url]http://www.gamefront.com/files/20955867/The+Zombie+Apocalypse+2.7z[/url]
This map, by MetalcoreRancor, is a sequel to his earlier map ([url]http://starwarsbattlefront.filefront.com/file/The_Zombie_Apocalypse;118545[/url]). It follows the same sort of theming, with the strange colors/music/etc.
The aesthetic is, once again, a kind of disturbing. The load screens have lots of completely-unrelated anime images, while the music vacillates from one style to another, without seeming to \"fit\" the themes of the map.
The artwork is strange - there are some neat environmental themes that the author explores, but the art feels rushed and a little sloppy. There are a lot of stretched textures, jagged edges, and otherwise clear breaks in the \"reality\" of the level(s) that serve to only remind me that I\'m in a game (instead of trying to support the otherworldly feel the author is going for).
The enemies are creative, but a lot of the issues with the art carry over here. While I\'m sure that some intent was put behind the movement of the enemy characters, the breaks in animation - either where melee animations don\'t blend or where the character speed exceeds the speed allowed by the run animation - just feel buggy. I don\'t know that I\'m the kind of perturbed by this that the author would like.
There are also very strange win conditions to the different modes. There\'s no real feeling of progression - while I do see wave difficulty increase, there\'s no timer or kill counter telling me that I\'m approaching some goal. It also doesn\'t feel like I have any control over whether I succeed or fail - I just sit around and wait for matches to finish (and this feels like a real problem on some maps - a lot of time I simply sit in one place and basically hold down the trigger).
So while this is a new iteration, it is definitely the same song as before - I like the creative thought put in to the design, but the implementation is a bit off. Go ahead, though, and give this a try - it\'s clear that a lot of work was put in to it, and that\'s always nice to see.
-Mav
[b]Please use the following link to download this file, not the link given to you by the \"Download Now\" button[/b]
[url]http://www.gamefront.com/files/20955867/The+Zombie+Apocalypse+2.7z[/url]