Tactix


Box art for Tactix For: CnC 3
Size: 4.46 MB
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Description
1.62 Update\'s:
Venom\'s and Orca\'s given more durability in the battle field.
Scin Battleships beefed up.
All Engineer classes beefed up.
Flame Tank rush exploit corrected.
GDI defense balancing, Guardian cannon damage increased.
Nod defense balancing, Laser cannon damage increased.
Fine tuning of all base defenses.
Tiberium grows faster, harvesters carry more, equating to 20-30% more money then before.
Pitbulls Mortar tracer removed.
Juggernaught damage rate increased.
Rocket type projectile speeds adjusted.
Avatar, Tripod, Mammoth buffed, & Balanced.
All vehicles are more resilient against small arms fire.
Tactix is a SP/MP modification designed to bring CNC3 gameplay down to a less hectic pace, and focus on the players base and economy as opposed to rushing and spamming units. However, those strategies still apply and can be used, though they will prove less effective.

Description:
This mod will appeal to turtles, and comp stompers in the sense that a well built base is a true fortress, and only a smart opponent or overwhelming army can breach it. In contrast to the new base defense aspects, each sides units have been beefed up to do more damage, and take more of a beating. The draw back to this, is that their respective anti-unit or counter, will work much better. Translation, everything happens quicker and causality is in full effect. Every unit has an advantage and a weakness, despite their seemingly overwhelming destructive powers. There is always the right tool for the job, but only if you think it through. This mod forces the player into a strategical mindset. There are no super weapons in this mod, there are no purchasable destruction devices that will ensure your victory, the only thing you have, is your units and your tactix.
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