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Description Improvement Mod gives a new look and feel to AoM, while keeping it's concept, and Features intact, don't expect much to be taken away.
Notable Features include:
All Human Units will Equal 1 pop, Heroes will be now 0 pop (Except Priests, Atlantean, and Hesirs)
Two New Random Maps: Bayou and Chaparral.
Two Scenario Campaign
100s of New Units and Buildings.
60+ New technologies
Shrines return as a Priest Upgrade Building.
Priests Enabled for all Civ's (Norse Priests can train Ravens, and Egyptian one's can convert other Priests)
Improved Building Health for *slightly longer games
Instructions:
Extract the archive and copy the contents of � ImpMod� into game�s folder. Agree to overwrite.