Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16


Box art for Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 For: Gothic 2 - The Night of Raven
Size: 301.94 MB
Rate this mod:
Downloaded 1064 times
Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, download Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 free, free Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 mod download, free download of Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 mod for Gothic 2 - The Night of Raven, Gothic 2 - The Night of Raven free mod Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 download, download for free Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 Gothic 2 - The Night of Raven, free download full mod Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, direct download link Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, download Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 modification
full download Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 Gothic 2 - The Night of Raven, Gothic 2 - The Night of Raven Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, free Gothic 2 - The Night of Raven mods Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 direct download free, Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 download for free, Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 Gothic 2 - The Night of Raven download link, free download Gothic 2 - The Night of Raven Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16, Gothic 2 - The Night of Raven Gothic II: Requiem v.25.12.16 mod, Gothic 2 - The Night of Raven modifications
Description
The aim of this mod is make the story of G2-NOTR even better and the journey far more perilous than before, with old friends to meet, old(and new) enemies to face, improved AI, new textures, new quests, new weapons & armor and much much more!
Features:
New & Improved Textures
Wide range of armors, all weapons, some NPCS & world textures have been improved (100% compatible with Vurt's Enhanced Graphics Mod)
________________________________________________________________________________________

New Weapons & Armors
Added G1 Armors
Few Unique Armors with their own textures
Few Unique Weapons (although based on classic G2-Models)
URIZIEL is back in the game, and it's damn hard to obtain
________________________________________________________________________________________

New /Old NPCS
Lots of 'em are making a comeback!
________________________________________________________________________________________

New Enemies
Possessed Templars (varying from light to heavy-armored, they'll hunt you down)
Skeleton Warrior (from G1)
Skeleton Scout (also from G1)
Undead Orcs and Shamans
10+ Zombie varieties (with different stats)
________________________________________________________________________________________

New Quests
Not much to say here. You'll have to play and discover them yourself. (I would sell out Canthar, and join the Thieves Guild, and keep my eyes peeled in the Old Camp, and..)
Some quests which were reserved to a particular faction are now faction-independent (makes sense, the stuff going on in Khorinis is way too important for stupid disputes between factions).
________________________________________________________________________________________

Rebalance
ALL weapons, ALL armors, ALL Npc's and ALL monsters have their stats redone. It's MUCH harder, but VERY rewarding.
Every monster has a weakness, it's up to you to find it and exploit it.
Trolls and other monsters are more aggressive and aren't interruptable. Be very careful.
All Damage Tables were converted to Vanilla G2 / G1.
Magic Damage & Immunities improved: No more Fire golems getting killed by Fireballs.
Enemy Caster AI also improved, with new spells.
Now Fire Mages will use mostly Fire Spells, Water Mages Cold/Lightning based spells, not the ever-present-holybolt-that-kills-everybody spell.
LP costs are changed, making every choice in terms of LP count.
________________________________________________________________________________________

Improved Spawns
The Mine Valley won't be a stroll in the park like before, I assure you.
Neither the Swamp in Jarkhendar.
For installation instructions consult the documentation from the archive.
View Screenshot
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments