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Description The latest installment of the Redux series of S.T.A.L.K.E.R mods, CoP: Redux aims to redefine your S.T.A.L.K.E.R experience both graphically and gameplay-wise, adding realism, danger, fun and more interest to the Zone we all love.
After weeks of hard work, CoP: Redux Open Beta v0.8 is ready for testing.
Features
------------------------[Combat]---------------------------
- Weapons rebalanced for realism
- Weapon names and descriptions made realistic
- Removed almost all zoom from regular iron-sights
- Tracers removed from regular ammo
- Mutant damage resistance adjusted to be more realistic
- S.T.A.L.K.E.R. damage resistance adjusted for realism
- Removed grenade indicator
----------------[Artifacts and Anomalies]------------------
- Artifact overhaul - over 50 brand-new artifacts now
in game with never-before-seen names, descriptions and
effects
- Anomalies now have a maximum of one artifact at a time
- S.T.A.L.K.E.R.s now have a very small chance to drop
artifacts
- Radiation is twice as deadly
- Item drop-rates have been made much more realistic
- Added 15 new food and drink items
- Added 2 new medicinal items
- Added 1 new outfit
- Improved descriptions and names of vanilla outfits
- Made statistics more realistic for vanilla outfits
- Improved descriptions and names for almost all items
- Adjusted weights of almost all items
- Medkits now heal less all-round
- Bandages now heal a lot, lot less than before
- Food no longer heals
- You will now get hungry more quickly
- S.T.A.L.K.E.R.s no longer give away their hard-earned goods
to you after completing achievements
- You can now starve to death
- S.T.A.L.K.E.R.s now drop weapons anywhere from 40 to 100%
condition
-----------------------[Graphics]--------------------------
- 'AtmosFear' and 'AtmosFear Blowout' integrated
- 'Green Zone' integrated
- 'CoP Variation' integrated, adding hundreds of new skins for
all factions, as well as zombified S.T.A.L.K.E.R.s
- Flashlight adjusted
- 'CoP Sound Overhaul' integrated
- Added/improved a lot of music, mainly from SHOC
- Starting loadout changed
- Corpse dragging re-enabled (Ctrl-F)
- Removed crosshair
- Maximum carried weight changed to 30kg and 45kg for
sprinting and moving, respectively.
- Added dozens of brand-new random phrases to S.T.A.L.K.E.R.s
- Corrected some translations and improved some text segments
- Removed alarms and lockdowns from safe-areas
- Allowed weapons into safe-areas
- Removed blowout warnings, but not the task to find shelter
- Altered mutant relations to remove circling behaviour
- Adjusted game-start time
- Reduced corpse-stay time to simulate scavenger feeding
- Modified 'Project M.A.I.O' integrated
- Significantly improves A.I behaviour
- Re-balanced entire economy - money is now much more valuable,
and surviving will require good management of your money
- All items have been revalued
- Goods sold by Traders and prices paid have been reworked
- Traders now buy items to a minimum of 65% condition
Please remember that this is a beta, there will be errors, bugs and typos, as well as the possibility of things not working exactly as they should. Please report anything out of the ordinary, and leave feedback on the official forums:
http://z4.invisionfree.com/STALKERRE/index.php?act=idx