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Description The mod brings some changes and challenges in the game.
Discussion here: http://www.strategycore.co.uk/forums/Consequence-mod-t8664.html- The enemies inflict more damage to your soldiers, and you need much more shots to kill them
- A lot of unnecessary and useless item dropped from the game
- The game randomly selects from 58 maps unlike 2 or 3 on most territories
- Some maps added to the template, and now are playable with civil escape missions
- Included Map Template Changer Tool
- Training changes, now there's only 8 unlike 12
- Research/building changes, Knowledge and Defense levels/buildings removed
- Full Auto mode added to some weapons, most weapons can be equipped with 'melee mode'
- Some items added, like Cyborg Basic Body, Jet Drone, Warp shield, etc.
- No AP ammos, all units' (body, armor) soft defenses decreased to hard defenses, if those were the worses.
- Increased Cyborgs'/Psionics' backpack and belt
- Now shields can be mounted on Cyborg and Psionic bodies/suits and Drones (except Cyborg Basic Body)
- Medium Armor now has 2 slots unlike 1, Heavy Armor now has 2 armor slots unlike nothing...
(Helmet slot remained on heavy armor), Defender Drone now has 5 slots unlike 4 (and they're changed)
- Cyborg's basic arms now can be equipped with 1 chipset and advanced arms with 2 chipsets
- Units' (enemy, tutorial, starter) trainings/equipment changed/updated to the mod, AI unit teams changed
- Some fixes, reskins, etc. added; some helpers changed/added for models, texts updated
- Equipment changes
- Model swaps