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Description version: v.1.4 Unofficial Patch**********GAMEPLAY**********Especially for the multiplayer community (online and pbem), these small balance changes can have significant effects and can keep the interest in the game healthy and alive on a competitive level.Balance changes will be modest and strongly in line with the standard version. Consequences for all types of play will be taken into account (Online, pbem and against the AI) and are aimed at promoting unit diversity and the use of creative strategies.* Changes to units. Balance changes to fix under- and overpowered units/races. Unit abilities may also be adapted, and expanded (entangle strike, gas breath, extra strike, longbow archery, etc).* Changes to spells. Remove spells that do not work and tweak over- and underpowered spells.* Changes to heroes. Implement small changes to upgrades and make the classes play more distinctive (like giving warriors more hp, most existing mods have addressed this). Increase their role on the battlefield.* Changes to quest rewards, (recruitment/ city/ income) structures and their defenders. Change the effects of structures that do not work (archon special building) and tweak any over- and underpowered city buildings or rewards. Rebalancing shrines and their rewards and making the item-forge more competitive, for example.* Racial Priests/Monks. This does not mean the addition of new units to the standard game, but the replacement of some of the current monks and priest by graphics that suit the race better. These are the units created by the monastery. For example, this means that a dwarven priest will look like a dwarf and have mountaineering.* Several Maps. These are maps that will come with the patch. They will show some of the new editor features that will otherwise not be available when playing the game.**********EDITOR**********Especially mapmakers and single-players will be treated the most with these additions. None of the existing possibilities will be altered or changed. These can be considered as bonuses and have no effect on playing existing maps. Mapmakers can add them at will, the advantage is that a lot of work by fans and hidden opportunities of mapmakers will now be directed supported and easily accessible by everyone.* Adds new units. Recolored units or those composed of in game graphics seem most suitable. Only the very best will be picked. Criteria would be that they must have a professional authentic look.New units, trees and building tiles* Adds hero portraits, item pictures and additional event images that will now all be supported by the game. A lot of images are taken from the Age of Wonders series! Age of Wonders1 provides a nice source. Screenshots from the movies of all three series will be used as well! New event picture.* New looking (TC)-structures and terraintiles. This will mean the addition of new terraintiles and recruitment structures, like iglo's or inns. We will also have new Healing Houses, dungeons, income structures and ruins to explore!* Descriptions. This will mean the:- refinement and elaboration of existing descriptions for abilities/spells and structure.- The making of unit descriptions for the extra units.- The translations into different languages.