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Description v. 1.02
Changelog:
Gameplay
Improved retreat logic.
stacks don't retreat from regions not having an offensive posture stack
Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
Evasion value for stacks with leaders was erroneous in some cases
Decisions and partisans can remove only one depot level per try.
AttritionLoss stored for each group and displayed as a single message at end of turn (includes weather and wear&tear)
besieged group can't escape besiegers with evade roll
Evasion is pro-ratised to cohesion
Interface
Better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
NEW: You can abort a move waypoint by clicking on the move roundel (where the travel time is displayed).
Several bug fixes related to the display of hits in the battle report.
Better unit name display
11 nationalities (was 8) are now shown in the replacements screen
Historical setting, data and events
Fixed C.Dobell is now British-Arab commander
Added British and Turkish Cammel Brigades
Added Etienne de villaret French Army commander
Fixed errors and missing texts in Stormtroops RGD
Fixed missing images for Arab sub commanders and British Medium Arty
Fixed all key terrain movement errors for tracked units + Alpine terrain too low move costAI
Ai fix on blockade run estimation
A variety of others events and historical data fixes
Engine
Improved game turn loading (-40% faction loading time, -15% overall hosting time)
Extra script command related to weather.
Fix to ai bug not replacing player properly
Fix to recurring crash on next turn (message about a pre-export crash).