All Aspect Warfare Patch v.1.00.40


Box art for All Aspect Warfare Patch v.1.00.40 For: All Aspect Warfare
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Description
version: v.1.00.40FEATURES1. Can go to space from LV-115 planet using any fighter or shuttle craft.2. Contains the entire Gammula starsystem which contains five space regions. The full galaxy mapis available here: http://www.3000ad.com/fleets/img/galaxy_map_links.jpg3. Contains three Gammulan (Hexar, Gammula, Sorius) starstations and one Terran (Parix)starstation (captured from the Gammulans).4. Can dock with friendly starstations to repair and arm your craft.5. Multiplayer works in both space and on planets.TO GO TO SPACE1. Start a Story Mode campaign (without team members) with Steve. If you are using cheats, thenany career will work.2. Enter any shuttle or fighter located at the base by walking up to it, point at thefront so that the pilot icon appears, then press E to enter it.3. Take off and fly above 7500 ft.4. When above that altitude, press SHIFT+9 and then Y when prompted. After the externalcamera transition, you will be in space.TO DOCK WITH A STARSTATION1. Same as docking with starbases on planet. Press T cycle MFD1 modes to TRS radar.2. Use period and comma to cycle targets until the station appears in MFD2.3. Fly to within 5km (depends on station) and press E to dock.TO JUMP TO ANOTHER SPACE REGION1. Press N to cycle MFD1 modes to NAV radar.2. Use period and comma to cycle targets until a jump anomaly (jump gate, fluxfield, wormhole)appears in MFD2.3. Press SHIFT+9 to jump to the anomaly if you are far away.4. When you emerge from hyperspace, increase thrust with W while flying straight into the jumpanomaly. When the jump is triggered, you will enter the new region.TO RETURN TO THE PLANET1. Press N to cycle MFD1 modes to NAV radar.2. Use period and comma to cycle targets until the planet appears in MFD2.3. To initiate the planetfall sequence, press SHIFT+9, then Y when prompted.KNOWN ISSUESSince space mode was NOT designed for this game, it has some problems, especially in termsof culling, rendering, shaders etc. Below is a list of known issues; there may be others.* NPC escort collision avoidance & separation in space does not work* Frustrum culling in space has some problems* Skybox rendering has some problems* Hyperjumping to jump anomaly (e.g. jump gate) sometimes causing lockup* The jump gate model is not being rendered in the space view, only in MFD2* If you hyperjump to a planet, the message is played even if you said N* Planetfall FX rendering has some problems* Hyperjump FX rendering has some problems* Jump anomaly (jumpgate, fluxfield, wormhole, blackhole etc) special FX not working* Planetary rings (e.g. on Jupiter class planet) rendering does not work* Gaseous planet (e.g. Jupiter class planet) rendering does not work
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