Carrier Command - Gaea Mission Patch v.1.05


Box art for Carrier Command - Gaea Mission Patch v.1.05 For: Carrier Command - Gaea Mission
Size: 29.17 MB
Rate this patch:
Downloaded 456 times
Carrier Command - Gaea Mission Patch v.1.05, download Carrier Command - Gaea Mission Patch v.1.05 free, free Carrier Command - Gaea Mission Patch v.1.05 patch download, free download of Carrier Command - Gaea Mission Patch v.1.05 patch for Carrier Command - Gaea Mission, Carrier Command - Gaea Mission free patch Carrier Command - Gaea Mission Patch v.1.05 download, download for free Carrier Command - Gaea Mission Patch v.1.05 Carrier Command - Gaea Mission, free download full patch Carrier Command - Gaea Mission Patch v.1.05, direct download link Carrier Command - Gaea Mission Patch v.1.05, download Carrier Command - Gaea Mission Patch v.1.05 upgrade
full download Carrier Command - Gaea Mission Patch v.1.05 Carrier Command - Gaea Mission, Carrier Command - Gaea Mission Carrier Command - Gaea Mission Patch v.1.05, free Carrier Command - Gaea Mission patches Carrier Command - Gaea Mission Patch v.1.05, Carrier Command - Gaea Mission Patch v.1.05 direct download free, Carrier Command - Gaea Mission Patch v.1.05 download for free, Carrier Command - Gaea Mission Patch v.1.05 Carrier Command - Gaea Mission download link, free download Carrier Command - Gaea Mission Carrier Command - Gaea Mission Patch v.1.05, Carrier Command - Gaea Mission Patch v.1.05 patch, Carrier Command - Gaea Mission update
Description
version: v. 1.05Patch 1.05 Changelog --------------------------------------------------------------------- - Fixed player becoming stuck on a bridge in the Vattland FPS mission of the Gaea Mission Campaign - Fixed siren not shutting down after capturing Arachnid Command Center in tutorial mission of the Gaea Mission Campaign - Fixed cutscene playback preventing continuation of the Gaea Mission Campaign - Fixed No capsules added onto the carrier if high startup tech level selected in the Strategy Game - Fixed Enemy Carrier attempting to hide at the nearest island - Improved Enemy carrier equipment logic - Fixed incorrect mission selected after island has already been captured - Improved "Blueprint acquired" notice - Fixed defensive turret spawns on Fulcrum in Strategy game - Added water reflections - Enhanced strategy AI logic for attacking and defending islands - added Fog-of-war: - enemy island type is not visible unless the island has connection to the player�s network or the player visits the island - enemy island defense strength is not visible unless the island has a connection to the player�s network - Added optional tech level setting for the Strategy game - In the strategy game, the player now has to always "find" certain items on enemy or neutral islands (carrier weapons, Hammerhead, Torpedo, Howitzer, Walrus Missiles)
View Screenshot
No comments. Comment to start the discussion!
Please Login or Sign Up to post a comment
Disqus Comments