Civil War II Patch v.1.05


Box art for Civil War II Patch v.1.05 For: Civil War II
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Description
v. 1.05
Changelog:
Gameplay
� Mescalero recruited by decision can only appear in New Mexico or Texas. (fixed from 1.04)
� Improved ammos distribution in supply phase
� Improved naval supply distribution
� Fixed reversed battle plans
� Revised and improved retreat logic for stacks
� Stack in retreat or doing MTSG can't cross blockaded river or pass through 'front' because of ZOC.
� Traffic rule (in work)
� Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
� Decisions and partisans can remove only one depot level per try.
� Neutral Indians are now passive, should stop them from besieging or interfering with USA/CSA units.
� There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
� Evasion value for stacks with leaders was erroneous in some cases
� Impossible retreat because of too strong enemy in combat region fixed.
� Besieged group can't escape besiegers with evade roll.
� All Depots size can now be razed. Partisans� decisions still raze only one depot level at a time. Level 1 cities can also be razed.
� Leaders of different nations, for the same side, don't compete anymore in the same chain of command
� Traffic rule improved

Interface
� Faction history improvements
� Can rename units with more characters than before
� Improved battle report display
� Added back random variation in display loss
� Music sound volume can now be tweaked (inoMusicVolume in .opt file)
� can't enter anymore (and erroneously) in structures not designed to handle sieges
� when doing drag&drop, name of over region appears
� can open saved game folder in Load Game Window, if doing a ctrl-click on the game icon
� Fixed a display bug in region list leading to false infos
� Innate supply production of a region is now shown in the first structure tooltip when checking structures by ctrl-click.
� Also corrected supply and assets production not taking into account loyalty/alignment
� better AB display in Forces & Units list, leaders sorted properly by name. Units ID sorted as expected (5th before 11st)
� In Forces, Units, Regions listing, can scroll one page at a time with key up/down. Tooltip added to the scrollbar also.
� Hitting Enter when renaming an unit closes the window
� Attrition Loss stored for each stack and displayed as a single message at end of turn (includes weather and wear&tear)
� Default music volume buffed up from 60 to 70% (can be changed with a text file edit).
� Fixed several issues regarding battle report and reported hits.
� Added missing mini buttons for the alternate �posture/ROE buttons� display
� Others stacks in a region are now listed with more details in the stack tooltip
� losses of ships are now properly logged in the message panel
� Forces listing: more orders for the 'order column'. Can now be sorted. Icons courtesy of player �John Sedgwick�

Engine
� Various major optimizations, in average expect turns to be processed 50% faster than before!
� Fix to the crash happening on new turn.
� Fix to a silent bug where some data were not updated correctly because of faster turn reloading.
� Historical setting and events
� Database
� Fix to Missouri brigade OOB.

AI
� Several decisions are now using better AI (scorch earth, etc.)
� AI: Improved Split Large Stacks
� Ai fix on blockade run estimation
� Modding / Script engine
� Console can reliably be put back at the forefront
� can use a cost of 0 in a given element subtype for depots and forts, means needing the presence without consumption
� fix in script command: EvalBesieged
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