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Description version: v.1.03Features:- Ship highlighting in tactical level- AI will now build fleets with 1-3 squadrons- A message is received when colony has a need- Resource window can now be accessed by clicking the 3D resources and from Colony-founding view- Morale information now shown in port name tags on strategic levelBalancing:- Overall ship balancing (schooner, xebec, brig, carrack, cutter)- AI has now the possibility to select upgrades to ships- Destroyed fort affects ships' morale less- Need amounts are decreased- Smaller visibility range for squadrons- Increased warehouse capacity (all levels)- Reduced birth rate- Reduced damage to crew from grape shots- Ship upgrade prices are now relative to the ship price- DLC 1: Colonial Navy overall balancingFixes:- Info text and tiny icon shown over ship icon in shipyard if the shipyard level is too low- Problem with water showing black with some older graphics card drivers fixed- AI nations will not make war offers to player anymore, if it is in war with him- strategic camera scroll tweaked- Impossible to select "heavier cannons" upgrade if the ship has no cannons- Soldiers don't shoot from sinking ships anymore- When Port attack is clicked from squadron interface, it'll show red crosshair on enemy ports, when mouse hovers over them- No "cannon accuracy" upgrade for ships with no cannons- Tooltips for upgrades in Shipyard now show full upgrade description- Graphics and tooltips for shipyard build button improved- "Build more warships" -mission fixed- Fixed tax-slider (smoother)- Now to move trade items from warehouse to squadron also when balance is under 0- Fleets cannot resupply at colonyspots anymore- AI doesn't add more colonists than there is space left- It's not possible for forts to flee the battle anymore- Problem with squadrons of a larger fleet disappearing when entering a port fixed- CTD-fix: AI squadron-merge caused a crash on savegame- CTD-fix: clicking "sell all" in the colony trade view caused a crash sometimes- CTD-fix: When trying to load a game or trying to return to main menu while in tactical with a fort, the game could crash- screen edge scrolling fixed for dualscreen & triplehead (triplehead can be enabled from options.txt)- possibility to lock cursor to game window or on dualscreen to the other screen (can be changed from options.txt)- Strategic camera problem with low fps fixed- GUI shows amount of cannons correctly now- AI will now repair their fleets at port in month change- Fixed flashing strategic loading screen when loading a game from main menu or ingame-menu before showing the correct loading screen.- Player can't see AI squadrons in docks/trade/people-windows anymore when in alliance and AI squadron arrives to player port for resupplies.- New commander created for captured AI squadrons- Friendly fort not spawned anymore on top of enemy fort when attacking enemy colony after multiple defending colony battles.- Tooltips for specialist fixed (squadron info window)- DLC ships used to display wrong icons in shipyard- Building prices now correct in every difficulty level- Building prices sometimes didn't fit the designated area- pressing tab (changing colony) did not hide selected fleet bouys- rare CTD caused by native raid fixed- "Buy soldiers" button disabled ( grey ) when no more room for soldiers- tactical level tip-text removed since we now have a tutorial box on the top right corner- "Barcelona" is changed to "Sevilla"