Crusader Kings II Patch v.1.07


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version: v.1.07 EUMAJOR:- Faction System- Characters can have both a Plot and an Ambition- Retinue System support for the Legacy of Rome DLC- Orthodox and related religions have Autocephalous Patriarchs and the Pentarchy- Rebalanced Combat, with more focus on leaders and their traits. More leader traits.- Liege levies. You only raise levies from your direct vassals, and they are not directly connected to Holdings.- A number of self improvement Ambitions for characters- New religions: Miaphysite, Nestorian, Monothelite- Two new Bookmarks: The Alexiad and The Latin Empire- AI: Improved military AI- Major speed optimizations- Greatly reduced graphics memory load- Plugged some memory leaks- New events for characters with the lunatic trait- Spymaster's Discover Plots job has been renamed to Scheme, and now also affects faction membership- New icons added to all decisionsMINOR:- Launcher now remembers DLC and Mod settings- Very large savegames can now be sent to clients in multiplayer- Now always allowed to move capital back to the traditional capital of your primary title (even if you've moved capital once already)- You now always need at least two kingdom titles to create an Empire- Fixed several bugs with Gavelkind and Primogeniture succession- Fixed some issues with the Supply Limit and attrition rules- It's no longer possible to place councillors in grayed out provinces- Many, many changes and fixes to the history database- Character View: Selecting an ambition now auto-updates the window- Added ticking war score to Claim All wars- Made the Seljuks pre-mobilized in 1066, like the English contenders- Added portrait tooltip about a character's religious head- Added code for locking Constantinople to the Emperor better- Adjusted the colors of some duchies and kingdoms, mainly in Eastern Anatolia- Fixed the ship unit position in Lake M�laren- Added "Foreign Conqueror" opinion modifier- Ormond is no longer a republic- Improved some trigger and event target tooltips- Fixed some issues with the "change succession law" CBs against secondary kingdoms- No longer allowed to press Muslim women's claims against anyone- No longer allowed to press other women's claims on _any_ titles against a ruler with Agnatic succession- Fixed a problem with law triggers in decisions- All casus belli event effects are now also initialized properly, so they can refer to laws- Characters in feudal realms will not flee to republics or theocracies when exiled- In republics, courtiers who are heirs to foreign titles can no longer be elected- Gave William the Conqueror three more castles at game start and adjusted the initial armies of all three contenders- The liege is now imprisoned when losing his or her primary title in a claimant war- When creating a new higher tier title in the game, your current laws will be copied (if it's not Duke-to-King)- When creating a new higher tier title that has never had a holder before, its holder history will be copied from your current title- Plot View: Fixed an issue where Vassal Decisions could be listed twice- Plot View: Fixed a bug with the tooltip on the Start Plot button- Fixed the tooltip for effects 'remove_title'- Fixed the tooltip for effects 'give_job_title'- Fixed some bugs with the 'spawn_unit' tooltip- Portraits: All characters are now bald if they wear the chain mail hood- 1066: Adjusted the traits of the main Saxon lords to like Eadgar the Aetheling a lot- The end game screen now shows the correct Komnenos dynasty shield- Added proper claims and ruler history for Tostig Godwinson- The loser in an invasion CB is now imprisoned by the winner if he becomes a vassal of the winner- Made the Varangian Guard better- Added tooltips to the Flank Leader selection view- Fixed a bug where children of Western ethnicity would not look it if of another culture- Fixed some bugs with graphical culture type of characters not correctly falling back to Western- The Golden Horde now receives slightly fewer reinforcements in the second event- Fixed a bug with the opinion penalty for destroying a title- Combat events no longer happens the first few days anymore- The Ambitions to have a son or daughter now increases fertility- Tweaked fertility effect on impregnation- Religious wars and Jihads/Crusades now reduce the Decadence for all successful participating Muslims- Tweaked some default message priorities- You now only get a Weak Claim on titles that have been revoked- You are no longer allowed to usurp titles from others in the same realm unless you have a Strong Claim- Fixed a bug where you could ask to join the wars of your liege's enemies- Muslim Invasion CB outcomes now also affect Decadence- Fixed a bug with the "Weaken Fellow Vassal" Plot, where the target could go independent when losing his last Duchy- Fixed an assymmetric hostility issue vs revolters of an ally of someone you're attacking- The "No Ambition" alert should no longer appear if there are no valid ambitions to pick- Fixed a bug with white text showing in some event windows- Fixed a bug where the AI could ask to educate children of vassals who were actually 'employed' by the vassal's Spouse- Fixed a bug in the portrait tooltip, where it did not always list the highest title a character was heir to- Fixed some issues with the wrong event frame being shown for some Knights of St John events- A liege no longers retains any imprison or revoke title reasons against rebel vassals when losing a civil war- Decadence revolts now only disband the earmarked regiments when they end- Fixed a bug making Holy Orders theocracies- Added missing clergy clothes for other graphical cultures- Fixed a bug with dead character portraits not looking correct when loading save games- Many new CoAs, courtesy of Txini- Fixed some glitches with the inheritance of Councillors- Fixed a rare bug with wars ending "inconclusively" just before they ended normally- Added more war invalidation explanations to the message- Slightly toned down the size of Decadence revolters- Pressing the claim of a dynasty member will now always vassalize him or her if possible- Fixed a bug with the tooltip for normal AND triggers- Titles are now also considered contested if a title de facto above them is contested- Tweaked Title Creation and Usurpation tooltips- Fixed a bug where revolters could remain in an ongoing uprising even after no longer being part of the realm- Crushing a major revolt now gives all direct vassal rulers a +25 opinion modifier of you for 10 years- When you White Peace revolters, they now get a 'Spared after Rebellion' opinion modifier of you, +25 for 10 years- Fixed a bug where a legitimized bastard would hate the parent for doing it- The Mongol reinforcements no longer arrive if the Horde has already been completely defeated- Fixed some issues with characters getting opinion modifiers of themselves- Added beard portrait scripts- Added missing string about not being able to revoke the last Temple Holding off your own religious head- Fixed two bugs with landless Mongols not declaring war- Claimant Wars: if the claimant is a bishop or mayor, those titles are now lost on success- Wars over titles are now more likely to give the title capital to the claimant- No longer possible to declare depose liege, or claimant wars on liege while the liege or above is himself in revolt- Fixed a bug where vassals could nominate successors for secondary duchies or below- Made the basic "Recently Conquered" tax penalty more severe, so it cannot be offset by tech, etc- A ward who is at war with his or her guardian now automatically returns home- Fixed an issue with the automatic removal of inappropriate scripted traits from underage historical characters- Independent kingdoms with a king that controls their entire de jure area can now break out of de jure empires- No longer possible to employ Holy Orders while excommunicated- Fixed a bug with the tooltips for triggers 'lower_tier_than' and 'higher_tier_than'- You no longer pay maintenance for Holy Orders if you're in a justified war, even if you're also in another type of war- Fixed an issue where you could not grant titles to vassals which you could not formally create- Gave most mercs and holy orders a base culture- Ensured that merc and holy order leaders are always of the right culture and religion- Slowed down event '39500' which automatically converts counties to Islam- Fixed a bug where you could move your capital again after a reload- Fixed a bug where a landed spouse who is the councillor of another ruler would not give you that attribute bonus- The Excommunicate diplo action is no longer shown for excommunicated characters- Fixed an issue with granting titles including lower not fully working if the target becomes independent from you through the action- Blocked Agnatic-Cognatic succession for Hordes- Horde type culture rulers cannot have Cognatic or True Cognatic succession laws- Improved kingdom division on inheritance kingdom split- Fixed a bug with characters not knowing of their own plots- Fixed a bug with the de facto liege of titles after revocation- Fixed a bug with the succession bethrothal icon not showing- Fixed a bug allowing you to assign too many wards to a guardian- Boosted the effect of the Chancellor's Improve Diplomatic Relations job- Corrected many spelling mistakes- Added a notification event when a character is killed in battle- Both sides in a siege now see the effects of triggered siege events- The event where a vassal offers guardianship now shows which child will become the vassal's ward- Fixes to the Christian and Muslim tournaments- Famous Muslims who join your court now have dynasties and improved stats- Scottish names are now English instead of Gaelic, whereas before they were a mixture of both- Russian duchies are now called grand principalities, and their rulers are referred to as grand princes- Fixed the event where the Hashshashin go after the Mongol leader- Revised Combat tooltips- Muslim Heavy cavalry now use CoA colors on their flags rather than the christian flag- Revised cultural building modifiers- Added a global supply limit modifier that increases with tech- Ruler Designer now handles culture different from ethnicity- Loading screens and flags now look a bit better- Fixed issue with special characters in find title box- Flanks will now pick tactics even if they have no leader- You are no longer allowed to build in settlements held by someout outside your realm or by someone you are at war with- Fixed some trigger tooltips that looked bad- Added the winners of the AAR contest as characters in the game- AI: Smarter about heir nomination when having multiple kingdoms (to keep them together)- AI: Fixed bug with silly Muslim handing out of titles- AI: Baron tier and landless characters now get a complete AI when they have raised units on the map- AI: Fixed an issue where it could spam a player asking to become a vassal- AI: Holy Orders should no longer run off to help others if they are already "hired"- AI: Will always accept guardians for childen offered by the Regent (and won't have them replaced on its own)- AI: Improved passing of demesne laws- AI: Should now want to revoke a Castle Holding when the primary holding in a County is NOT a Castle- AI: Prevented some stupid placing of the Chancellor to fabricate claims- AI: Vassals will no longer spontaneously declare war on their liege to depose him or take a title off him (these things are now faction based.) The only time they might declare war on their own is to create a succession crisis.- AI: Improved handing out of counties if it's over the demesne limit- AI: Will now execute "vassal decisions" (like blinding and castrating prisoners)- AI: Will now switch Guardian for children if appropriate (wrong religion or culture)- AI: Will not disband free galleys (from event effects)- AI: Fixed some bugs with turning betrothals into marriages- AI: More careful with title usurpation and the cost in gold- Diplo AI: Fixed a bug with "divine blood" marriage calculation- Diplo AI: Does not care about Matrilineal marriage factors if both parties are from the same dynasty- Diplo AI: Children in other realms will now still accept education offers from their own parents- Diplo AI: Fixed a bug with borked marriage proposals and spamming- Diplo AI: Less aggressive about revoking titles (requires a worse opinion or religious enmity)- Diplo AI: Will now break betrothals that won't be accepted anymore- Diplo AI: will not revoke titles while under a regency- Diplo AI: Early surrender now possible with Muslim invasion CBs. Defender more stubborn.FOR MODDERS:- IMPORTANT: Added 'inherit_chance' to traits, replacing 'congenital'- The 'replace_path' bug is now fixed for real- Added 'effect' character history command. It's like an event option that's run for the character at game start.- Fixed a bug with 'immortal' traits and sex appeal- Added trigger 'leads_faction'- Added trigger 'faction_power'- Added trigger and effect 'any_faction_backer'- Added trigger 'completely_controls = [title]' (I or my vassals hold everything in it)- Added trigger 'revolt_distance'- The 'ai_will_do' clause in Decisions is no longer binary (the value determines the MTTH)- Fixed an issue with law triggers in the 'ai_will_do' field of decisions- Added trigger 'in_faction'- Added trigger 'war_title'- Added trigger 'defending_against_claimant'- Added event targets 'supported_claimant' and 'supported_claimant_title'- Added 'set_parent_religion' effect- Can now create Lowborn characters with the 'create_character' effect- Fixed a bug with scripted attributes in the 'create_character' effect- Fixed a bug in the 'conquest_culture' trigger- Added 'is_conquered' trigger- Added event targets 'heir_under_seniority_law' and 'heir_under_primogeniture_law'- Added trigger 'any_claimant'- Added 'from_potential' trigger to decisions (vassal and dynasty decisions only)- Added event effect 'add_spouse_matrilineal'- Added 'opinion_diff' trigger- The event targets 'owner' and 'holder_scope' are now the same and work on both titles and provinces- Added event effect 'copy_title_history'- Added event effect 'copy_title_laws'- Fixed a bug with trigger 'is_landed = no'- Fixed a bug in the effect 'spawn_unit' with the 'match' argument- Can now set a specific leader in the effect 'spawn_unit'- Fixed a bug in trigger 'de_jure_liege_or_above'- Fixed a bug in trigger 'de_jure_vassal_or_below'- Fixed some bugs with the 'set_name' effect- The 'set_name' effect can now change the name of titles- Added 'capital' effect- Added 'province_capital' effect- Added effect 'participation_scaled_decadence'- Added trigger 'num_of_faction_backers'- Added trigger 'race'- Added trigger 'graphical_culture'- Fixed a bug with event name spaces not working in 'events' fields in On Actions- Fixed a bug with event name spaces not working in 'events' fields in Job Actions- Added 'divine_blood' marriage opinion modifiers- Added more gradual Attrition Defines- Added 'secondary_graphical_culture' to cultures and culture groups (a fallback option, when not having certain DLCs)- Added trigger 'has_earmarked_regiments'- Added 'earmark' argument to the 'spawn_unit' event effect- The 'disband_event_forces' effect now takes an earmark argument- Added trigger 'diplomatic_immunity'- Added effect 'diplomatic_immunity'- Exported PORTRAIT_MID_AGE_THRESHOLD, PORTRAIT_OLD_AGE_THRESHOLD, PORTRAIT_ADULT_MALE_AGE_THRESHOLD and PORTRAIT_ADULT_FEMALE_AGE_THRESHOLD to defines- Exported AGE_OF_MARRIAGE to defines- Ported the last old defines to lua- Added SeaZone province text promotion- Added PrevPrev text promotion- Added trigger 'is_tribal_type_title'- Added trigger 'has_horde_culture'
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