o fixed bug where games would not start when more than 256 components defined
o ensure characters with random appearance order now work properly, even when many custom characters defined and many random appearance orders used
o ensure Shakturi always properly use custom design templates when available
� SHIP DESIGN
o added new flee when setting: Armor 50% or Shields 20% (also supported in design template files: use setting Armor50 for optional FleeWhen)
� MODDING
o increased maximum number of research projects from 1000 to 1500
o increased maximum number of components from 300 to 500
� OTHER
o AI now more careful about selecting location for characters with demoralizing trait, may dismiss character (when characters automated)
increased range at which spaceport tractor beams will push away invading troop transports. Spaceports will now also push away transports even when not primary target.