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Description version: v.3.1***************************************** Gameplay Balancing *****************************************- Major trade nations are more likely to get targetted my competition in trade centres.- Combat now starts with fire phase.- Battles now last 12 days minimum, with 2 fire and 2 shock phases.- Units that end up inside the empire after peace, can now move through the empire to get back.- Pirates will no longer spawn outside coasts of countries that do not have technology high enough to blockade.- Battles are now slightly bloodier.- Advisors now last a little bit shorter.- Unemployed advisors now have a very high likelihood to move to another country as exclusive for them after the first year is up.- A siege will now end directly after it is broken by a attacker.- Colonial rebels defection time has been decreased to 36 months from the old 72 months.- War Exhaustion now increases revolt risk by +1 again.- Rebel forces will now wait for morale to rise before moving.- Battles now have a length of at least 10 days, which will lessen "ping-pong".- Trade embargos has some bigger drawbacks now.- Its no longer possible to excommunicate someone already excommunicated. - Assaults can now fail as soon as the morale of the infantry is 0.- The cached number of controlled cardinals in a country is now updated at once when it changes.- Fixed a bug with migrating advisors not being available in the pool if they come from another tech group.- Fixed a bug with the war score from blockade being proportionate to the blockader rather than the blockadee.- Navalcombats will now be a bit quicker, with more morale loss.************************************************ Interface Enhancements ***************************************************- Fixed display of royal marriage breaking message.- The winning avatar won't continue fighting after the battle is won.- Editbox in colonywindow is no longer autoselected.- Improved the reliability of selectionindicator.- The avatar will now be facing in the correct direction when starting an assult.- The avatar will now be marching in the correct direction.- The avatar will now stop assulting if peace has arrived with the sieged country.- Modified the scrollspeed for keyboard so the camera moves a bit faster.- The camera won't change position anymore, if the game isn't in focus.- Right-clicking will now use increments and decrements of 100 gold in the peace view.- CoT stagnation icon and tooltip added to the ledger.***************************************** Modding Support ********************************************- Added trigger 'overlord_of'.- The 'heretic' eventscope should now work properly.- has_empty_adjacent_province now only checks land provinces.************************************** AI Improvements **************************************- AI can now properly lift excommunications.- Strategic AI: Separate check for suspension of merchants.- Merchant AI: Slightly altered CoT priorities.- Fixed a problem where the AI was ignoring policy restrictions (in fact, doing the exact opposite of what it should.)- Subject nations will now lift the excommunication of their overlord if they can.- The AI will no longer gain inflation when going bankrupt to reduce cycles of constant bankruptcies.************************************* Scenario Setup *************************************- Added Taizu as a Ming ruler from 1584- Added Nurhachi as a Manchu ruler from 1583- Fixed three typos in the Bavarian and Tuscan monarch lists- Fixed the Venetian core on Zeta at start- Fixed the army names for Spain, Castille and the Teutonic Order- Azerbaijan is no longer transferred to Russia in 1813- Dauphine gets a core on Lyonnais from 1399- Russia now has imperial government after 1721.- Corrected an admiral in the GBR history file.- Added a new province for Holstein.- Lithuania is now Orthodox during the two years of Svitrigaila's reign.- Adjusted the discovery dates of the Azores and Madeira.- Default Italian army names are now actually in Italian.- Fixed some typos and added some new names to the USA.- Revised monarch and leader names for Albania.******************************** Decisions ********************************- Tweaked the "Tribal reform" decisions so that centralization plays a bigger role- The "Indian trade company" decision is no longer visible to landlocked countries- The "Establish trade in cot" decision won't trigger unless you own a cot- The decision Church Tax is now possible for all Christians, but Catholics also need The Statute in Restraint of Appeals.- Corrected typo in the "Restore the Holy See" decision.- Ottomann capital move decision now requires control as well as ownership of Constantinople.******************************* Missions *******************************- The "Spanish Netherlands should be Catholic" mission aborts if Spain is no longer Catholic- The "Conquer Ferrara", "Conquere Ancona" and "Annex Avignon" missions won't trigger if the owner is papal controller- Fixed the success conditions of the "Rule the seas" mission- Fixed the generic "Destabilize Rival" mission so that the player gets the reward- The "Rival Army" and "Rival Navy" missions won't trigger if you're allied with the other nation- The Manchu mission, "Start the Conquest of Ming China" won't trigger if Manchu is a vassal or lesser partner in a union- The "Conquer Southern Korea" and "Establish footholding in Manchuria" missions will abort if the countries are not neighbours and don't have a port- Changed the success conditions for the Spanish "Finish the reconquista" mission so that it's only cosidered a success if the Iberian peninsula is Catholic- Fixed the Lithuanian "Defeat the Livonian Order" mission so that it affects the correct provinces- The generic "Conquer Core" mission won't trigger for countries that are the lesser partner in a union- Added target countries to the abort sections of the "Annex Novgorod", "Annex Sicily", "Annex Naples" and "Annex Prussia" mission- Spanish "Discover La Plata" mission is now possible to get.- The "Convert Province" mission got improved triggers.- Austria's "Reclaim the Empire" mission is now aborted and no longer available after the HRE has been dismantled.- Slight adjustment of Portuguese missions concerning Brazil.- Castille/Spanish reconquista mission adjusted so they have to do it themselves.- The "Convince Elector" mission corrected so it does not target vassalized electors.- English mission to occupy Paris is no longer almost impossible to get.- Missions rival_army and rival_navy updated with better abort conditions. Missions take_control_of_papacy, gain_cardinals and solidify_our_papal_relations updated with better allow conditions.***************************** Events *****************************- Fixed the "Colonial Migration" event so that the same province isn't targeted twice- Added the "Emergency talks" flag as a positive modifier to the "War ends with negotiated peace" and "War ends with negotiated peace" events- Corrected some events to use relative city size modification rather than absolute.*************************************** General Bugfixes ***************************************- Fixed the common out-of-sync problem when loading savegames in multiplayer.- Fixed a problem which could cause OOS when starting a game in MP.- Performed some optimisations and memory leak removals in the game.- Fixed a problem which caused the game to sometimes crash when autosaving.- Made a few optimisations to the game.- Lobby port is no longer 1632, but 1638.- Fixed the "Naval officers are retiring" text- Fixed the text for the "Force convert mission"- Fixed the localisation errors for the two "Policy Changes" events- Cleaned up some text database corruption.- Fixed Infinite loop freeze on page 5 of the ledger after disbanding the HRE.- Changed date format in the "time until core" tooltip.- Fixed bugged tooltip for "exists" trigger.- On a tag change, lesser partners in Personal Unions now get the correct overlord tag.- Added missing owner scope to modifiers in event 746.- Corrected numerous typos in the message setting texts.- Correct tooltip now shown for modifier local_colonial_growth- Reputation was called badboy in a trigger tooltip.- The target country is now correctly shown if it's not the player in event effect tooltips.- Mission effect text now left formatted and uses a smaller font in the mission view.