Upgraded the code to 1.2 Base code for the sdk.
Added 3 XCTF Powerups, Powershield, Mutant Jump, and Vampire Artifact
Powershield - when active , will reduce damage you take by half
Mutant Jump, Lets you jump at crazy distances
Vampire Artifact, will give you a percentage of damage you deal to your health
Included is a ctf sample map that shows the powerups and xctf items added
Added an XCTF Ammo Mega Pack. Used for non-ammor regen modes.
Fixed Expert weapons Give code, so proper items give with g_inhibitweaps cvar
Fixed (hopefully) the cap times and print statements.
Added an exec line on a per mape name basis on each map load to do custom cvar changes per map. See doc below for more information. This is for servers only.
Fixed a problem with the blaster and only weapon available where the game would lock up.
Changed sound effects for the Grenade Primer weapon to distinguish it from the Launcher.
Added an Expert Version Id var for clarification of Expert Id and older versions.(1.02)
Added the ability to change the amount of rail shots, server side option
Added Armor regenning option via server cvar on/off
Added the ability to customize what map items load, items, armor, health, powerups, weapons
Added max_health and Max_armor server side cvars
Added client side option to turn off projectile trails.
Changed the look of the gui a bit.
Fixed a few gui bugs found.
Added new graphics for gui and icons for powerups and hud
Added the ability to load custom entity files per map
Added g_weaponmod server side bitflag to allow weapon mod weapons
By default any and all Expert powerups, items will load on maps regardless of inhibits settings
Removed Single Player from gui options. No support for SP mode games
Added a sound channel for the grapple, so grapple sounds don\'t get squashed by other events