Faces of War Patch v.1.04.1 ENG


Box art for Faces of War Patch v.1.04.1 ENG For: Faces of War
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Description
version: v.1.04.1 ENGCommon~~~~~~~~~~~~~~~~~~~~~~~~- profiles & screenshots will be placed into folder /my games/faces of war/- now profile can be deleted from game- some localization issues fixed- several game crashes fixed- many mission bugs fixed- game will use 5 autosaves per cycle, not just one- xfire support- fixed some models and missions errors- improved game performanceInterface (single & multiplayer)~~~~~~~~~~~~~~~~~~~~~~~~- minimap zoom-in and zoom-out- big map (key M)- fixed single unit selection when on pause- unmanned vehicles are shown in squad panel- guns will have different icons in squad panel- ability to assign keys 1 to 9 to single units- alternative unit selection system (available via game options)- marked tabs in interface- fixed: camera not following unit in direct control after save/load- camera can now be moved with keyboard in pause- irreparable components are marked in black- fixed: soldiers talking while throwing grenades- more informative unit icons in single player mode- displays right amount of bazooka ammo, if soldier has panzershreck in his inventory- fixed: game crashes when player tries to load savegame unavailable during game progress (for example, when taking savegame from a friend)- fixed: game crashes during tank explosion, when shell was selected from the weapon panel- fixed: on scenario start slowdown and scrolling stay turned onInterface (multiplayer)~~~~~~~~~~~~~~~~~~~~~~~~- host name and player name are separated- ping now shown on all clients in game and in session- ping on all open games in the lobby- ability to change game type and map in session- option to turn flora respawn off- displays client disconnection explanation- message "player xxx is gone" is turned off- statistics sorting- statistics in cooperative game for all players- displays client's PC performance in session and in game- ability to change password in session- chat enhancement. colored messages by sender. private messages. copy/paste to clipboard- improved reinforcements panel (more useful info)- ability to quick lock/unlock password protected session- ability to set comment for session (select session in lobby to view)- ability to set up max players count in session- displays missing mods/resources upon connection- fixed: game crash when all missions in lower line passed but not all missions in upper line- fixed: repaired or captured units that didn't show in left panel- separate color on minimap for human players in cooperative game- improved display of private messages in game- player is warned about private message sent to nonexistent recipientGraphics~~~~~~~~~~~~~~~~~~~~~~~~- reworked fog of war- unlocked camera- fixed "unable to run game" issue on some Radeons- realistic reflections on water- game allowed to run (after user request) if not enough video memory available- standard minimum and maximum camera distance to the ground for all maps- maximum zoom out is increased by 20%Game (single & multiplayer)~~~~~~~~~~~~~~~~~~~~~~~~- grenade movement trail- no ricochet for bazooka and howitzer shells- lowered howitzer's accuracy- lowered restitution for grenades- sapper clear mines upon detection- fixed fast destruction of buildings by AP shells and bazooka- no standing up on "attack" order, if soldier can shoot from current position- now squad follows closer to commander- fixed installation of AT hedgehogs and dynamite- other soldiers don't prevent getting to items or boxes anymore- fixed path planning for cars and cannons- tank slowing down while crushing buildings- soldier will not throw grenades if he can shoot enemy or enemy is too close- no more shooting enemy soldiers with bazooka- fixed aiming of stationary artillery and self-propelled artillery- no more standing corpses in water after save/load- more realistic damage/penetration system- improved attack point location for commands: attack, throw grenade, shoot bazooka...- improved path planning for soldiers under cover- improved soldiers distribution for move-to-cover command- fixed: after load, impossibility to see enemy sighted by unit before save (tactics difficulty)- fixed: enemy seen in fog- fixed: planted bushes not obstructing visibility- covers are now displayed inside buildings- lowered ammo wasting for player units- fixed: crushing constructions/buildings with vehicles- fixed: soldiers in APC are killed when APC moves through other moving objects- changed unit appear/disappear time in fog- fixed: space unavailable in cannons (rare occurrence)- permanent visibility for units in buildings is turned off- only prone covers in bushes for prone unit- higher target priority on tanks for cannons and other tanks- fixed: stationary mguns very hard to disable with frag grenade or HE shell- fixed behaviour for "hold position" - now soldiers must stand still.Dropped weapon pick up allowed. Soldier is allowed to lie down under heavy fire.- fixed: guns were able to kill themselves because of blast radius- fixed: grenade throwing from covers- fixed: after loading savegame units can start moving to commander- fixed: in some instances, soldiers who lost their commander can start moving- teleportation is turned off between neighboring covers- fixed: soldiers drifting in covers- increased attach distance for guns- heavily loaded soldier will not become tired when standing- fixed: armored van counted as enemy- fixed: track movement speed on some tanks- soldiers will get rid of gun or mgun if underwater- contused tank men will die faster- weapons don't show on invisible soldiers- fixed: errors with models il-2 and fw-190 after explosion- won't count tank kill on turret breakGame (multiplayer)~~~~~~~~~~~~~~~~~~~~~~~~- improved scoring system- ability to set up limit on resources in game (eg: Soldiers)- new color for "call in" buttons - if unit is charged, but can't be called in due to limits, then button is red, otherwise button is gray- more fragile tracks on tanks- turret and engine repair is allowed- new marking for flag zone- in "Frontline" mode mines are deleted only in flag zone- improved balance for "squads only" for all multiplayer modes- new command: "abandon vehicle" (Key L)- better component-wise tank destruction in multiplayer- new gameplay options for multiplayer:. reinforcement - time-based, money-based with refund, money-based without refund. intensity - low (mostly diversions), normal (battle), high (meat-grinder)- ability to mask your field gun with bushes (new command for gun)- ability to place soldiers in buildings' windows (multiplayer only)- higher damage from blast wave in multiplayer- removed additional ammo from rocket vehicles in multiplayer gameMultiplayer (technology)~~~~~~~~~~~~~~~~~~~~~~~~- improved internet connection stability- improved lag for fast PCs in game- connection by IP is now functional- more options open for modding in multiplayer modes- fixed: no master of session on dedicated server- fixed: client crash on connection to dedicated server- interface lag 2x improved in multiplayer (time lapse between button press & action)- network code fixed. Game must run much more smoothly now.- improved caching - game load time will be slightly longer, but again it will add more smoothness to game (especially when you crush something)- improved game list refresh in multiplayer internet game
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