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Description version: v.1.3.1Multiplayer:- Added voting support (change race type, change track, kick player, reset tournament, rubber banding)- Added support for multiple dedicated servers on the same computer- Added race finish timeout- Tournament is reset when last human player disconnects from the lobby- Dedicated server can now be configured to require clients a password before connecting- Server list shows a locker icon near the dedicated server with a password- Server list shows a country flag based on a dedicated server's geografical location- Server list shows a ping for a dedicated server- Implemented "typing notifications" in a lobby (e.g. when client is typing in a chat text box,other clients see flashing icon near that client's name)- Welcome message and server messages have distinct color- Admin chat messages have distinct color- Land mine does instant kill in deathmatch- The car reset has been restricted. The player can reset car only if the car is flipped, out oftrack or not moving for a certain duration.- Self-damage from weapons is disabled- Added "enter to switch camera" message when player has finished the race or has been killed- The message box is displayed in the main menu if the user has been kicked from the server- Implemented master server info message in a multiplayer lobby- Information about dedicated servers are now more often sent to the master server- Implemented toggling of weapon groups- Default "say" key is now T- Added support for NAT punch through when connecting to dedicated server- Fixed bug with no effects on head-on collision- Chat message is always displayed in the dedicated server console- Fixed dedicated server timeout kick bugSingle Player/Common:- Tournament races can now be played in any order. Player can also go to a garage while tournamentis in progress. If game is quit while tournament is in progress, the tournament state is saved.- When tournament is in progress, rank list dialog in a garage shows scores and kills for playersthat participate in a tournament.- Player gets score points for kills too. Two kills make one score point- Implemented force-feedback- Added "Controller Options" group to options menu. The user can adjust force-feedback, deadzone,sensitivity and saturation for the selected controller there.- Ammo/health powerups cannot be collected if ammo/health is full- Improved car handling- Improved car-to-car collision damage and nitro distribution (e.g. if player hits opponent's carin the rear, only player gets nitro bonus and opponent gets most of the damage)- Nitro is refilled white drifting using the handbrake- If player has double damage, his land mines do double damage too- Rain and snow do not fall in the tunnels anymore- Added fullscreen on/off option in the graphics options- Fixed strange behavior for finish camera- Fixed shadows bug that sometimes occured if Alt+Tab has been used repeatedly- Improved auto-aim for weapons- Minor AI improvements- Look-back camera is positioned more appropriately- Aerial nitro is being filled when car has spent at least 0.5s in the air- Fixed bug where sun flare would be visible through solid geometry- Max driver tags distance is now 70m- Added new loading screen tooltips- Quick race settings use the same wheel settings (rim, color and reflection) as the current car inthe campaign- Added console commands that can control music playback in WinAmp- Fixed weapon firing bug when ammo count is 0- Message box is shown when tournament is available for the first time in the category- Fixed bug where default rim would be unlocked per car template instead globally- Rims are now unlocked globally- Loading screen tooltips are ordered and depend on a context now- Katyusha can switch weapon only when all four rockets are fired- Various minor bug fixes and improvements