Men of War: Assault Squad Patch v.2.00.11


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Description
version: v.2.00.11General� Added SKS 45� Added MG 37(t)� Added Type4 rocket launcher ammo� Added M18 recoilless ammo� Added Tank Flame Canister� Added new 3d Model Hedgehogs� Added new 3d Model Hedgehogs kit� Added new 3d Model Barbed Wire� Added new 3d Model Barbed Wire kit� Added new 3d Model Pistol ammo� Added new 3d Model Mgun ammo� Added new 3d Model Rifle ammo� Added new 3d Model Heavy Mgun ammo� Added new 3d Model PTR ammo� Added new 3d Model Winchester ammo� Added new 3d Model Zenite ammo� Added new 3d Model Bazooka ammo� Added new 3d Model Panzerschreck ammo� Added new 3d Model PIAT ammo� Added new 3d Model mortar ammo� Added new 3d Model Nagan� Added new 3d Model Nagan Silencer� Added new 3d Model Welrod� Added new 3d Model Fuel Barrel� Added new 3d Model Matches� Added new enumerator graphics� Changed mgun rate of fire system to be more historical accurate and easier to set up� Changed smg rate of fire system to be more historical accurate and easier to set up� Changed red guards anti-tank members to carry SKS 45 rifle� Changed heavy ammo drop to include bandages and sandbags� Changed UK Miners to carry Sten MK3 instead of Grease guns� Changed penetration system so turret hits no longer cause random vehicle explosions� Changed penetration system so hidden weak spots are no longer cause of explosions� Changed penetration system so that explosion depend on the destruction of the vehicles chassis� Changed barbed wires and hedgehog kits to have unlimited usage� Changed engineer trucks inventory to fit new inventory specs� Changed trucks to only emit passengers not the driver when being on fire� Changed barbed wire to be queue-able� Changed Combat Engineers AT to carry hedgehog kit� Changed Combat Engineers AP to carry barbed wire kit� Changed Mine Disposal Experts to carry 2 dynamite� Increased range of pistols from 30m to 35m� Increased HE effect of AT-riflegrenade� Increased fire speed of SVT 40� Increased fire speed of Johnson rifle� Increased fire animation of pistols� Increased amount of APCRs of Black Prince from 5 to 10� Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm� Increased rate of fire of DS-39 from 650 rpm to 800 rpm� Increased rate of fire of MG 34 from 650 rpm to 800 rpm� Increased rate of fire of BESA from 600 rpm to 800 rpm� Increased rate of fire of BAR from 500 rpm to 650 rpm� Increased rate of fire of DShK from 450 rpm to 600 rpm� Increased rate of fire of Bren from 500 rpm to 520 rpm� Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm� Increased rate of fire of pistols from 300 rpm to 350� Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm� Increased reload time of 4x .50cal Browning from 13 sec to 20 sec� Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec� Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec� Increased reload time of DShK from 3.5 sec to 5.0 sec� Increased reload time of Vickers K from 4.0 sec to 5.0 sec� Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec� Increased reload time of BAR from 2.0 sec to 2.5 sec� Increased reload time of Bren from 2.0 sec to 2.5 sec� Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec� Increased penetration power of Ho-Ri I and Ho-Ri II� Increased accuracy of Chi-Ha 120� Increased build time of hedgehogs from 15 sec to 30 sec� Increased build time of barbed wire from 10 sec to 20 sec� Increased reload time of Sherman 105 from 20 sec to 25 sec� Increased reload time of Stuh42 from 20 sec to 25 sec� Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm� Reduced reload time of Vickers mgun from 6 sec to 4.5 sec� Reduced explosion power of vehicles� Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince� Reduced burn time of buildings� Reduced range of Stuh42 from 160m to 150m� Reduced range of Chi-Ha 120 from 180m to 160m� Reduced accuracy of level 1 experience soldiers with machine guns� Reduced range of AP grenades from 21.5m to 18.5m� Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing� Removed the fake ability to explode a Sturmtiger when shooting at its barrel� Removed sandbag kits from Charge! infantry� Removed the ability to interchange hollow charge projectiles between different weapons� Fixed ISU-122 gun barrel visuals� Fixed IS-2 turret volumes� Fixed IS-2 winter textures� Fixed mguns of IS-2� Fixed mguns of BA11� Fixed wrong grenades of Devil's Brigade� Fixed turret armor of M8 Greyhound� Fixed shield armor of SdKfz 251/1� Fixed gun mantlet armor of Nashorn� Fixed gun mantlet armor of Archer� Fixed a buggy code in the armored car props� Fixed portrait of Charge! infantry� Fixed ability to take mgun from BA64� Fixed ability to take mgun from SdKfz223� Fixed ability to take mgun from Stug3 G� Fixed ability to take mgun from Hetzer� Fixed ability to take mgun from M20� Fixed smoke grenades� Fixed many vehicle enumerator issues� Fixed Oerlikon fire effect� Fixed sound of SdKfz 232� Fixed Sturmtiger armor penetration� Fixed flamethrower max capacityMultiplayer� Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)� Added test mode mod (usage at your own risk)� Increased CP of heavier LMGs from 3.5 CP to 5 CP� Increased CP of lighter LMGs from 3.0 to 4 CP� Increased capping power of Tankmen from 0.0 to 0.25� Increased capping power of Miners from 0.5 to 1.0� Increased capping power of Sappers from 0.5 to 1.0� Increased capping power of Radio Op from 0.5 to 1.0� Increased capping power of Squad leaders from 1.0 to 1.5� Increased capping power of Snipers from 0.5 to 2.0� Increased capping power of Scouts from 0.5 to 2.0� Increased capping power of Officer from 5.0 to 10.0� Increased recall-in timer of all single mgunners to 2min� Increased price of US mgunner from 35 MP to 40 MP� Increased price of US Regular Infantry from 155 MP to 160 MP� Increased price of Soviet Heavy MG from 90 MP to 110 MP� Increased price of Pak40 from 385 MP to 400 MP� Increased price of Tiger I from 1100 MP to 1200 MP� Increased price of Vickers AA from 750 MP to 800 MP� Reduced capping power of Conscript infantry from 1.0 to 0.5� Reduced capping power of Elite infantry from 4.0 to 3.0� Reduced price of Su-122 from 1000 MP to 900 MP� Reduced price of Panther from 1350 MP to 1250 MP� Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP� Reduced price of SdKfz 223 from 200 MP to 180 MP� Reduced price of Type 1 Heavy MG from 100 MP to 90 MP� Reduced price of M16 from 250 MP to 225 MP� Reduced price of Chi-Ri from 1500 MP to 1400 MP� Reduced price of Chi-To from 950 MP to 900 MP� Reduced price of Ho-I from 360 MP to 350 MP� Reduced price of Isuzu AA truck from 250 MP to 240 MP� Reduced special points price of Naval tanks from 6 to 4� Reduced CP of Scouts from 8 CP to 5 CP� Reduced CP of Banzai! special unit� Reduced Naval tanks call-in to 1 tank� Fixed crew on Isuzu Mortar truck� Fixed crew on Isuzu AA truck� Fixed small map issuesSkirmish� Changed vehicle emit code to equal multiplayer� Reduced difficulty of the last section of the introduction mission� Fixed skirmishes to use correct IS-2 model� Fixed bren carrier crew on [UK] Scheldt� Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria� Fixed small map issues
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