Might and Magic Heroes VI Patch v.1.8


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version: v.1.8- Bug fixes:- Campaign/Scenarios- In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.- In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.- Kiril has two swords in his hand during the reputation upgrade scene.- In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri- In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.- In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.- In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.- In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.- In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.- Fortune of Crag Hack map - Quest item present on Multiplayer map- In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.- In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.- In a tale of two Guardians map, the Lord Xeen�s army is triggered too early and it is too aggressive.- In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.- A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.- Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.- A princess of Varn - Primary Quest marker is not displayed on the in game map menu.- 4th Inferno campaign map - Wrong deployment area for creatures in combat map.- Gold Edition Map - Lord Haart should have a higher level.- Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.- Tutorial - The stack of Vestals does not join the hero's army.- Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.- The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".- Dynasty Weapons/Traits/Pets- Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.- The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.- The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.- Alma is to small and it�s very hard to spot on the adventure map.- The level bar of a Dynasty Weapon shows a constant value.- Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.- The Dynasty Weapons equipped by a hero can't be changed.- The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.- Achievements- The mana spent in manual combat is doubled in "Channeler" achievement's counter.- Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.- For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.- The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.- "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.- "Finesse" achievement is not unlocked after defeating Giovanni in the required time.- Abilities/Creatures abilites- In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.- The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.- The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.- The Lich's "Life Drain" ability has a misleading value in its tooltip.- Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.- �Natural Born Leader� ability displays no description for ability in tooltip. Instead Title is displayed twice.- Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.- The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.- Hero can sabotage or plunder his own mine.- The description of the Arachne's level 5 ability contains the value 0/.- The Abilities that summon elementals will summon more creatures than stated in the spell book.- Defender I ability - Inconsistency between tooltip and behavior.- Assailant I - Inconsistency between tooltip and behavior.- The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.- Yume"Ice Armor" specialization is missing.- The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.- The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.- Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.- The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.- No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.- The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.- Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.- Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.- Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.- No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.- The Siege Master II ability is functional in normal Duel maps.- The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.- The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.- The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.- The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.- No specialization present for Acamas in the Heroic Abilities page of the Ability tree.- Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.- The "Blizzard" spell can't be cast 2 times over the same area- "Pressed attack" ability has the same bonus for blood and tears reputation.- The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.- Localization/Text fixes- Town dwellings now indicate the number of creature per week in their tooltip.- In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.- During the 1st Prologue Mission, missing subtitles in video in Russian version.- During Prologue, missing translation in dialog window (text and sound).- Missing tooltips for Kirin's special ability.- When an Artifact Set is equipped, the tooltip box is too small- In the Diving Attack's tooltip there is no information about the special ability's cooldown.- In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.- Placeholders and not translated texts in Chinese version.- In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.- Wrong and missing speaker name in intermission sequences.- Slightly inconsistency present at intermission sequence after defeating breeder queen.- In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff- In the Final campaign map, inconsistency between voice and subtitles.- In Necropolis' Hall of Heroes, some of heroes' name is not localized.- No translation for "My Dynasty" in main menu.- "Hz" not localized in the video settings of the main menu.- Grammar issue present in a certain string of the My Dynasty tooltip.- The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.- My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.- My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.- Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.- Sveltana's background story is not localized- Missing translations for �Sir Jaywoods� hero name.- Inconsistency between text and audio during the Intro cinematic.- Duplicate string in tooltip for "Master of water" abilities.- Title displayed twice and missing description for all hero specialization abilities.- Grammar agreement issue in duel type string.- Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.- "Goldmine" is not localized in German version.- The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.- Tears Path - Debug text as the description of the Spring Spirit's Temple.- Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.- The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.- In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.- The Taunt ability has debug text present in the tooltips.- The tooltip for "Anathema� on Polish Localization states that the enemy suffers from "- 0%" Morale- Wrong description of the "Haste" talent in the Hero creation menu.- Incorrect message received after being defeated by the AI.- The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed- The debug text "undefined" is displayed for the faction of the open slots in the game lobby.- Missing text in the "Week of the Froth Snake" description- Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.- In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.- The Stronghold "Advanced Town Portal" has no tooltip.- Incomplete text displayed for the "accept invite" button.- In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.- Warlords of XEEN - Missing translation of the names of the characters throughout the level.- Danse Macabre Campaign - Missing translation of several heroes' names.- A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.- The Conquest of Enroth - Missing translation of the names of the characters throughout the level.- Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.- Missing translation in the Extra Content menu.- The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.- Miscellaneous- In the �Rise to Power� multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.- During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.- The exchange rates are not the same before and after making a selection in the marketplace window.- There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.- Confusing words in the lower part of the My Dynasty � Hero Abilities description tooltip.- Message "Your hero has been defeated by" appears twice in the events log.- Stone Skin Scroll - Missing description.- The chat window should not pup up on screen.- The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.- In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.- In Duel Mode, the user's avatar doesn't change when AI�s turn is.- The areas explored by the AI's secondary hero do not unfog.- The game crashed when the client joined a multiplayer session and entered the lobby.- In �Creek of Lost Souls� map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.- The heroes' background stories can be modified when entering the game for the first time.- Wrong camera start spot on certain maps.- In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.- In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.- The game crashes when the escape key is used to close the multiplayer menu while having the news widget open- The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.- In the Bestiary, low resolution picture for Azkaal.- The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.- The game crashes on intro cinematic if the network connection is lost.- The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.- Any pop-up message will remain on the screen after joining a session via game invite.- The Player Options Window remains opened after moving the player from the blocked list to the friends list.- If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck- When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host- The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.- All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.- The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.- In the Demo, creatures� icons are doubled.- In the Demo, tapping the arrow to switch town, does not switch town.- In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.- In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.- Game crashed when started saved session.- The game will crash for the client that enters 2 times in the same save game.- Game crashed when the user left a hotseat game against an AI opponent.- While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.- Different items are present in the Artifact Merchant after loading a game.- A glitch revealing the fog of war from the map is present when entering the town or fort screen.- The user remains stuck in the Town Screen if entering the town and by using the spellbook button.- After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.- The game crashes when loading the first autosave made on any campaign map.- Switching between different duel maps will allow the user to enter the Duel lobby without a Hero- The game crashes for the initial host after the client loads an auto-saved game- In Duel Mode, creature stack cannot be attacked if overlapped with another stack.- Some of the Sandro moves are not audio co-related in Sandro theme menu.- In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.- In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.- The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.- The game crashed for the client when joining a previously saved session by the host.- Cut off text for the time log displayed in the friends list.- Danse Macadre- The game's background music does not stop when a cutscene starts.- The game crashes when the user quits the game on the AI's turn.- Quick save cannot be performed after loading a game until a new autosave is generated.- The "End Turn" button is functional only after it is pressed a second time.- The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.- Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".- �Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.- The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".- Community Bug fixes- Artifact- Ring of Swiftness doesn�t increase friendly creatures� iniative.- Miscellaneous- After an Arena battle, battle music keeps playing.- Complete balancing list:- Building costs:- Haven- Griffin Aviary- Gold cost decreased to 3750 instead of 5000.- Wood cost decreased to 5 instead of 7.- Ore cost decreased to 4 instead of 5.- Crystal cost decreased to 4 instead of 7.- Griffin Tower- Gold cost decreased to 2500 instead of 3000.- Wood cost decreased to 4 instead of 7.- Ore cost decreased to 1 instead of 2.- Crystal cost decreased to 3 instead of 7.- Altar of Radiance- Gold cost decreased to 4000 instead of 6000.- Wood cost decreased to 5 instead of 8.- Ore cost decreased to 5 instead of 8.- Crystal cost decreased to 5 instead of 6.- Altar of Resplendence- Gold cost decreased to 3500 instead of 4000.- Wood cost decreased to 5 instead of 8.- Ore cost doesn�t change.- Crystal cost decreased to 6 instead of 10.- Chapel of the Holy Sun- Gold cost decreased to 3250 instead of 4000.- Wood cost decreased to 8 instead of 12.- Ore cost doesn�t change.- Crystal cost decreased to 3 instead of 5.- Priory of the Holy Sun- Gold cost increased to 3000 instead of 2500.- Wood cost decreased to 5 instead of 7.- Ore cost decreased to 4 instead of 5.- Crystal cost decreased to 4 instead of 5.- Transept of Heaven- Gold cost decreased to 11000 instead of 15000.- Wood cost decreased to 13 instead of 20.- Ore cost doesn�t change.- Crystal cost decreased to 14 instead of 20.- Transept of Elysium- Gold cost decreased to 9000 instead of 15000.- Wood cost decreased to 12 instead of 20.- Ore cost decreased to 10 instead of 25.- Crystal cost decreased to 20 instead of 11.- Advanced Marketplace- Gold cost decreased to 2500 instead of 3000.- Wood cost decreased to 2 instead of 5.- Ore cost doesn�t change.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 2- Gold cost decreased to 2000 instead of 2500.- Wood cost decreased to 2 instead of 5.- Ore cost doesn�t change.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 3- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost decreased to 8 instead of 10.- Marksman Tower- Gold cost decreased to 2750 instead of 3000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Cathedral of Light- Gold cost increased to 2500 instead of 2250.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Inferno- Raging Kennels- Gold cost increased to 2250 instead of 2000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Hall of Forbidden Desires- Gold cost decreased to 2750 instead of 3000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Spawning Chamber- Gold cost decreased to 3000 instead of 5000.- Wood cost decreased to 3 instead of 5.- Ore cost decreased to 4 instead of 7.- Crystal cost decreased to 3 instead of 7.- Spawning Hive- Gold cost increased to 3500 instead of 3000.- Wood cost increased to 2 instead of 0.- Ore cost decreased to 5 instead of 6.- Crystal cost decreased to 4 instead of 6.- Hall of Torment- Gold cost increased to 3500 instead of 3000.- Wood cost decreased to 5 instead of 8.- Ore cost decreased to 5 instead of 8.- Crystal cost decreased to 5 instead of 6.- Hall of Agony- Gold cost decreased to 3000 instead of 3500.- Wood cost decreased to 0 instead of 2.- Ore cost decreased to 5 instead of 6.- Crystal cost doesn�t change.- Pen of Mayhem- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost decreased to 8 instead of 12.- Crystal cost decreased to 3 instead of 5.- Pen of Chaos- Gold cost decreased to 3000 instead of 5000.- Wood cost decreased to 4 instead of 5.- Ore cost decreased to 5 instead of 10.- Crystal cost decreased to 4 instead of 10.- Pit of Bile- Gold cost decreased to 10000 instead of 12500.- Wood cost decreased to 13 instead of 20.- Ore cost decreased to 11 instead of 25.- Crystal cost decreased to 12 instead of 20.- Pit of Hate- Gold cost decreased to 10000 instead of 17500.- Wood cost decreased to 12 instead of 20.- Ore cost decreased to 14 instead of 15.- Crystal cost decreased to 13 instead of 20.- Chaos Crucible- Gold cost decreased to 2500 instead of 3000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Unique Building Tier 2- Gold cost decreased to 2000 instead of 2500.- Wood cost doesn�t change.- Ore cost decreased to 2 instead of 5.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 3- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost decreased to 8 instead of 10.- Necropolis- Unique Building Tier 2- Gold cost decreased to 2000 instead of 2500.- Wood cost doesn�t change.- Ore cost decreased to 2 instead of 5.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 3- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost decreased to 8 instead of 10.- Hall of Immortals- Gold cost decreased to 7500 instead of 10000.- Wood cost increased to 5 instead of 0.- Ore cost decreased to 0 instead of 5.- Crystal cost doesn�t change.- Sepulcher- Gold cost decreased to 4000 instead of 6000.- Wood cost doesn�t change.- Ore cost decreased to 7 instead of 10.- Crystal cost decreased to 4 instead of 7.- Mausoleum- Gold cost decreased to 3000 instead of 4000.- Wood cost doesn�t change.- Ore cost decreased to 7 instead of 9.- Crystal cost decreased to 6 instead of 9.- Pestilent Tomb- Gold cost doesn�t change.- Wood cost decreased to 5 instead of 8.- Ore cost decreased to 5 instead of 10.- Crystal cost decreased to 3 instead of 5.- Pestilent Catacomb- Gold cost increased to 3500 instead of 3000.- Wood cost doesn�t change.- Ore cost decreased to 5 instead of 6.- Crystal cost doesn�t change.- Vampire Mansion- Gold cost decreased to 3500 instead of 4000.- Wood cost decreased to 4 instead of 5.- Ore cost decreased to 5 instead of 8.- Crystal cost decreased to 4 instead of 6.- Vampire Palace- Gold cost decreased to 2500 instead of 4000.- Wood cost decreased to 3 instead of 5.- Ore cost decreased to 3 instead of 6.- Crystal cost decreased to 2 instead of 7.- Spider Temple- Gold cost decreased to 11000 instead of 17500.- Wood cost decreased to 14 instead of 25.- Ore cost decreased to 13 instead of 15.- Crystal cost decreased to 13 instead of 25.- Spider Sanctum- Gold cost decreased to 9000 instead of 12500.- Wood cost decreased to 11 instead of 15.- Ore cost decreased to 12 instead of 25.- Crystal cost decreased to 12 instead of 15.- Sanctuary- Unique Building Tier 2- Gold cost decreased to 2000 instead of 2500.- Wood cost doesn�t change.- Ore cost decreased to 2 instead of 5.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 3- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost decreased to 8 instead of 10.- Advanced Marketplace- Gold cost decreased to 2500 instead of 3000.- Wood cost doesn�t change.- Ore cost decreased to 2 instead of 5.- Crystal cost decreased to 2 instead of 5.- Pearl Sanctuary- Gold cost increased to 2750 instead of 2000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Blessed Pond- Gold cost decreased to 2250 instead of 3000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Sacred Source- Gold cost decreased to 3250 instead of 4000.- Wood cost decreased to 4 instead of 6.- Ore cost decreased to 5 instead of 8.- Crystal cost decreased to 4 instead of 6.- Sanctified Source- Gold cost decreased to 3000 instead of 5000.- Wood cost increased to 3 instead of 0.- Ore cost decreased to 3 instead of 10.- Crystal cost decreased to 6 instead of 8.- Frost Shrine- Gold cost increased to 3500 instead of 2500.- Wood cost decreased to 0 instead of 4.- Ore cost increased to 7 instead of 5.- Crystal cost decreased to 5 instead of 9.- Frost Miya- Gold cost decreased to 2500 instead of 3000.- Wood cost decreased to 2 instead of 5.- Ore cost decreased to 3 instead of 7.- Crystal cost decreased to 2 instead of 5.- Sunken Arena- Gold cost decreased to 4250 instead of 5000.- Wood cost doesn�t change.- Ore cost decreased to 8 instead of 11.- Crystal cost decreased to 3 instead of 5.- Sunken Dojo- Gold cost decreased to 3500 instead of 5000.- Wood cost doesn�t change.- Ore cost decreased to 6 instead of 8.- Crystal cost decreased to 5 instead of 7.- Misty Mountain- Gold cost decreased to 11000 instead of 12500.- Wood cost decreased to 13 instead of 25.- Ore cost decreased to 13 instead of 25.- Crystal cost decreased to 13 instead of 15.- Cloudy Mountain- Gold cost decreased to 9000 instead of 17500.- Wood cost decreased to 12 instead of 15.- Ore cost decreased to 12 instead of 15.- Crystal cost decreased to 12 instead of 25.- Stronghold- Unique Building Tier 2- Gold cost decreased to 2000 instead of 2500.- Wood cost decreased to 2 instead of 5- Ore cost doesn�t change.- Crystal cost decreased to 2 instead of 5.- Unique Building Tier 3- Gold cost decreased to 4000 instead of 5000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost decreased to 8 instead of 10.- Advanced Marketplace- Gold cost decreased to 2500 instead of 5000.- Wood cost decreased to 2 instead of 5.- Ore cost doesn�t change.- Crystal cost decreased to 2 instead of 5.- Dream Lodge- Gold cost increased to 3500 instead of 3000.- Wood cost decreased to 8 instead of 12.- Ore cost doesn�t change.- Crystal cost decreased to 3 instead of 5.- Vision Lodge- Gold cost decreased to 3000 instead of 3500.- Wood cost decreased to 5 instead of 7.- Ore cost decreased to 4 instead of 5.- Crystal cost decreased to 5 instead of 8.- Centaur Camp- Gold cost decreased to 4000 instead of 6000.- Wood cost decreased to 5 instead of 8- Ore cost doesn�t change.- Crystal cost decreased to 6 instead of 8.- Centaur Outpost- Gold cost decreased to 3000 instead of 4000.- Wood cost decreased to 6 instead of 10.- Ore cost doesn�t change.- Crystal cost decreased to 4 instead of 7.- Hut of Rage- Gold cost decreased to 3500 instead of 4500.- Wood cost decreased to 4 instead of 7.- Ore cost decreased to 6 instead of 10.- Crystal cost decreased to 3 instead of 5.- Chamber of Rage- Gold cost decreased to 3000 instead of 3500.- Wood cost decreased to 4 instead of 5.- Ore cost decreased to 4 instead of 5.- Crystal cost decreased to 4 instead of 7.- Cyclops Mound- Gold cost decreased to 11000 instead of 17500.- Wood cost decreased to 12 instead of 30.- Ore cost decreased to 14 instead of 15.- Crystal cost decreased to 13 instead of 15.- Cyclops Hill- Gold cost decreased to 9000 instead of 12500.- Wood cost decreased to 12 instead of 30.- Ore cost decreased to 14 instead of 15.- Crystal cost decreased to 13 instead of 15.- All Factions- Marketplace- Gold cost increased to 2500 instead of 2000.- Basic Fortification- Gold cost increased to 2500 instead of 2000.- Wood cost doesn�t change.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Superior Fortification- Gold cost decreased to 7500 instead of 10000.- Wood cost decreased to 15 instead of 20.- Ore cost decreased to 15 instead of 20.- Crystal cost doesn�t change.- Basic Town Portal- Gold cost increased to 3500 instead of 2500.- Wood cost doesn�t change.- Ore cost doesn�t change- Crystal cost doesn�t change.- Advanced Town Portal- Gold cost increased to 7000 instead of 5000.- Wood cost increased to 10 instead of 0.- Ore cost increased to 10 instead of 0.- Crystal cost doesn�t change.- Tear of Asha- Gold cost doesn�t change.- Wood cost decreased to 15 instead of 20.- Ore cost decreased to 15 instead of 20.- Crystal cost decreased to 15 instead of 20.- Town Dwelling conversion cost- Core basic dwelling- Gold cost increased to 500 instead of 250.- Wood cost increased to 1 instead of 0.- Ore cost doesn�t change.- Crystal cost decreased to 0 instead of 1.- Core Upgrade Dwelling- Gold cost increased to 500 instead of 440.- Wood cost increased to 1 instead of 0.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Elite basic Dwelling- Gold cost increased to 1000 instead of 500.- Wood cost increased to 1 instead of 0.- Ore cost doesn�t change.- Crystal cost doesn�t change.- Elite Upgrade Dwelling- Gold cost decreased to 1000 instead of 1500.- Wood cost decreased to 1 instead of 2.- Ore cost decreased to 1 instead of 6.- Crystal cost doesn�t change.- Champion basic Dwelling- Gold cost decreased to 2000 instead of 2750.- Wood cost decreased to 3 instead of 5.- Ore cost increased to 3 instead of 0.- Crystal cost decreased to 3 instead of 4.- Champion Upgrade Dwelling- Gold cost increased to 2000 instead of 750.- Wood cost increased to 3 instead of 1.- Ore cost increased to 3 instead of 1.- Crystal cost increased to 3 instead of 1.- External Dwellings Production- External Core Dwellings provide now :- Haven- Sentinel +3/week instead of +6/week.- Crossbowman +2/week instead of +5/week.- Sister +2/week instead of +4/week.- Necropolis- Skeletons +3/week instead of +6/week.- Ghoul +2/week instead of +4/week.- Ghost +2/week instead of +4/week.- Inferno- Maniacs +3/week instead of +5/week.- Hellhound +2/week instead of +4/week.- Succubus +2/week instead of +5/week.- Sanctuary- Shark Warrior +3/week instead of +5/week.- Pearl Priestess +2/week instead of +4/week.- Kappa +2/week instead of +5/week.- Stronghold- Goblins +3/week instead of +6/week.- Crusher +2/week instead of +3/week.- Harpy +2/week instead of +5/week.- External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:- Haven- Sun Rider +1/week instead of +3/week.- Radiant Glory +1/week instead of +3/week.- Griffin +2/week instead of +2/week.- Necropolis- Lich +1/week instead of +3/week.- Vampire +2/week instead of +5/week.- Lamasu +1/week instead of +4/week.- Inferno- Juggernaut +1/week instead of +2/week.- Breeder +2/week instead of +3/week.- Tormentor +1/week instead of +2/week.- Sanctuary- Spring Spirit +1/week instead of +4/week.- Kenshi +1/week instead of +2/week.- Snow Maiden +2/week instead of +3/week.- Stronghold- Jaguar Warrior +1/week instead of +3/week.- Centaur +1/week instead of +2/week.- Dreamwalker +2/week instead of +4/week.- External Champion Dwellings provide now 1 creature / week.- Abilities- Effect �FROZEN� now gives vulnerability to �MIGHT� instead of �FIRE�.- Effect �CHILLED� now gives vulnerability to �MIGHT� instead of �FIRE�.- �Giant Slayer� bonus increased to 10/11/12 instead of 6/7/8.- �Spirit Form� duration last 2 turns maximum now.- �Ice Bolt� spell damages increased to 508/585/672 instead of 424/488/560.- Counterstrike III now only affects the first retaliation of a creature.- The Blazing Glory�s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.- Creature Abilities- Haven- Crossbowman and Marksmen can now shoot without hurting allies.- Stronghold- Dreamweaver has now �Sky and Earth� and �Sky and Earth, Mass� abilities.- The following �Strike and Return� creatures can now choose to attack and hold position (Active ability):- Harpy- Fury- Light Elemental- Shadow Elemental- Radiant Glory- Blazing Glory- Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:- Necropolis- Duel Army 1- Ghouls stack increased to 156 (+36).- Vampire stack increased to 84 (+14).- Duel Army 1- Skeletons stack of 170 units replaces now the first stack of Specters.- Ghouls stack increased to 130 (+10).- Specters stack increased to 156 (+26).- Lich stack increased to 67 (+11).- Sanctuary- Duel Army 1- Shark stack increased to 180 (+30).- Kensei stack increased to 58 (+9).- Duel Army 2- Kappa stack of 160 units replaces now the first stack of Priestess.- Priestess stack increased to 158 (+1 .- Spring Spirit Stack increased to 75 (+12).- Haven- Duel Army 1- Praetorian stack increased to 204 (+24).- Sun Rider stack increased to 67 (+11).- Duel Army 2- Praetorian stack decreased to 170 (-10).- Sister stack increased to 168 (+2 .- Griffin stack of 49 units replaces now the first stack of Radiant Glory.- Radiant Glory stack increased to 67 (+11).- Inferno- Duel Army 1- Maniac stack increased to 150 (-140).- Cerberus stack increased to 144 (+34).- Tormented stack increased to 56 (+13).- Juggernaut stack increased to 67 (+ .- Duel Army 2- Maniac stack increased to 150 (+140).- Cerberus stack of 120 units replaces now the first stack of Succubus.- Succubus stack increased to 185 (+1 .- Breeder stack increased to 67 (+11).- Tormented stack increased to 56 (+7).- Juggernaut stack increased to 56 (+7).- Stronghold- Duel Army 1- Orc stack increased to 144 (+34).- Goblin stack increased to 210 (+20).- Harpy stack increased to 140 (+10).- Jaguar Warrior stack increased to 67 (+11).- Duel Army 2- Orc stack increased to 120 (+10).- Goblin stack increased to 210 (+20).- Harpy stack increased to 158 (+2 .- Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.- Shaman stack increased to 75 (+9).- Creatures characteristics- Haven- Crossbowman Maximum damage increased to 5 (+1).- Crossbowman Movement decreased to 5 (-1).- Marksman Minimum damage increased to 4 (+1).- Marksman Maximum damage increased to 6 (+1).- Marksman Movement decreased to 5 (-1).- Inferno- Maniac Luck decreased to 14 (-6).- Demented Luck decreased to 16 (- .- Succubus Luck decreased to 15 (-1).- Lilim Luck decreased to 18 (-2).- Tormentor Luck decreased to 8 (-12).- Lacerator Luck decreased to 10 (-14).- Juggernaut Luck decreased to 12 (- .- Breeder growth rate increased to 5 (+1).- Ravager Luck decreased to 12 (-10).- Ravager Movement increased to 7 (+1).- Pit Fiend Luck decreased to 8 (- .- Pit Lord Lock decreased to 9 (-9).- Sanctuary- Kirin Growth rate decreased to 1 (-1).- Kirin Cost increase to 1705 (+300).- Kirin Health increase to 260 (+15).- Kirin Minimum damage increased to 54 (+1).- Kirin Maximum damage increased to 58 (+1).- Sacred Kirin Cost increased to 2130 (+300).- Sacred Kirin Health increased to 275 (+10).- Sacred Kirin Minimum damage increased to 58 (+3).- Sacred Kirin Maximum damage increased to 62 (+3).
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