MWLL: Crysis Team Action


Box art for MWLL: Crysis Team Action For: Crysis
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[img]http://screenshots.filesnetwork.com/65/others/mwll_teamactionbanner1.jpg[/img]


If you're hungry for some [i]Crysis[/i] multiplayer action, and you don't want to wait for any of the WIP mods to be released, then you are in luck, as we now have for your gaming enjoyment, a brand new mod that will bring you a new gamemode. This mod will give you basically a mini-mod for Crysis with a lot of Custom game mode script as well as some custom Huds and a new map (Plantation Evolved) and finally new server variables. [i]"During development of our custom game modes one of our Programmers ended up creating a custom game mode that utilizes a lot of base code from Crysis."[/i] How cool is that?!

MechWarrior: Living Legends is proud to present Crysis Team Action. Started as a small spin-off project to MWLL, the programming team under the lead of [b]Mach10[/b] created a game mode specifically for Crysis multiplayer. Team Action is essentially instant action except you are part of either the US or Korean Team. Your kills are counted towards a total kill count for the team and once a team reaches a certain amount the match is over.
[b]Some features of this release include:[/b]
A customized HUD that will display the team's current kill count plus the total kills required for a win.
Scoreboards edited to reflect the new game rules.
The ability to set and customize penalties for suicides and teamkills, which can be edited via simple console commands.
All current InstantAction maps supported under Team Action, including a tweaked version of Plantation.
Will run on both the 32 bit and 64 bit Crysis versions.

This download will provide you with the [b][u]Client Files[/u][/b], made available in installer format, for ease of installation into your game; For the Server Files, [file="88040"]click here[/file]. Currently, [b][i]MechWarrior: Living Legends[/i][/b] has one server running this mod, but they would love to see others use their server files as well!





Refer to the readme for more information.
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